Alright my idea is to nerf lavaloonion. the attack is just to op and hardly takes any skill to win. pretty much anytime i get attacked with it i lose. we need some tweaking. i know there was already a nerf but it still is to op
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Alright my idea is to nerf lavaloonion. the attack is just to op and hardly takes any skill to win. pretty much anytime i get attacked with it i lose. we need some tweaking. i know there was already a nerf but it still is to op
idea for nerfing hounds?: i dont necessarily think it is the lavahounds that need nerfing. as i said i think it is the attack that needs nerfing not the individual troop. maybe instead we could add more ways t defend air?
why they need to be nerfed?: well as i said the attack is to op and is nearly a guaranteed win.
Interesting. I waver from Master 1-3 with my habits so we are about the same. I gave up using lavaloon because it just doesn't give me what a gowiwipe can. And also I have no problem defending it, my base rolls it right up. Anyhow, those are just my own experiences. Apparently you are having different ones which is fair but I have no answer.
Why don't they just get rid of all troops and spells, you will never lose then, I think you need too suck it up, fact is they introduce new troops to change up the game so you can't always be amazing, find a new strategy that works instead of crying because you get beat, the damage on a lava hound is like 10 they are just there to soak up damage, but they still drop pretty quick from single fernos, but most people use multi fernos cos it wipes out mobs quicker, oh the decisions it's now less clear what I should do.
Lavaloonion doesnt need a nerf its a strong strat yes but so is GoWipe GoWiWi and GoVaPe doesnt mean it needs a nerf just means you have to adjust your base to what you are getting attacked by.