I mean, its getting borderline ridiculous.
Like, the old ones would just keep going, now, if you have more than 4 in the field at a time they all get all :confused:.
https://www.youtube.com/watch?v=2u4ODI95uiM
Printable View
I mean, its getting borderline ridiculous.
Like, the old ones would just keep going, now, if you have more than 4 in the field at a time they all get all :confused:.
https://www.youtube.com/watch?v=2u4ODI95uiM
I miss them but those pesky lone walls are important too :rolleyes:
I do a lot especially while GoWiXX
They are genuinely ♥♥♥♥♥♥ed now. They are very, very reluctant to try go beyond two layers of walls now. And as your video proved, just bust more walls where a gap already exists.
As a result I just don't cook as many of the stupid breakers anymore and take a jump spell.
They are worse than Queen at the moment when it comes to picking walls to hit.
I hate it when wallbreakers choose to break the set of wall which my golem is hitting while taking shots from wizard tower. You know what happens next...
Finally!! Visual proof.... come on SC, let's get this fixed and please please STOP ignoring the issue with WB AI.
Oh wait... almost forgot the oblivious or illusion of grandeur player perspective: you just got to learn how to deploy them right:rolleyes:
Some troop could have... you know... tripped over that wall piece and then sued you for dangerous work conditions.
I miss the original WBs that would run into literally any wall segment. They were totally dumb, but they made base designing so much more interesting than the ones we have now. I'm probably alone in that, but I found it entertaining.
Post this in the bugs subforum and hopefully they'll look into it. This definitely isn't the intended behavior.