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New Trap: The Reflector.
Note: Please criticize this idea, and if there is anything that you think I should add or take away, then please let me know.
New Trap: The Reflector
This is a new trap that would drastically help anyone who wants to protect any one building or storage and would help keep more dark elixir especially in the economy. This trap would basically be an electric net. It would have no effect on the attackers troops but the spells that they use. The reflector would absorb some of the damage taken by lightning spells, and as you upgrade it it would take more damage. You would get one at town hall 8, and a second at town hall 10. You would be able to customize the size of the trap, but it would have a maximum of a 4x4 square, with a stand on each end to hold it down. You would need an open spot to put each stand down, but otherwise it could go fully over buildings. When someone would attempt to place lightning spells on it, the net would appear and rebound some of the bolts back to the sky. Once activated, the reflector would rebound any lightning spells placed for the remainder of the battle. The rearm cost would NOT change based on the amount of lightning spells dropped. The reflector would block both effects of the lightning spell, damaging buildings and taking resources. It would mostly be used to protect a resource, especially dark elixir, but for example if you were getting attacked by barch a lot, then you could put it over a mortar. At town hall 8 you would be able to upgrade it to level 2, and level 3 would be unlocked at town hall 10.
Stats:
Level 1: Would reduce damage by 300. Would take 5000 gold to rearm.
Level 2: Would reduce damage by 400. Would take 6000 gold to rearm.
Level 3: Would reduce damage by 500. Would take 7000 gold to rearm.
Please post any questions down there VVVVVVVVVVV, and have a good day!
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