New Hero: The Goblin Prince
Name of Troop: Goblin Prince
Training Cost (in Elixir or DE): n/a
Training Time: n/a
Housing Space: n/a
Damage per second: n/a
Hit Points: n/a
Movement Speed: 32
Description:
Hero Ability (Greed's Glory): The prince, driven by greed, recovers some health and gains a jump ability for himself and any goblins in the area. A group of goblins will also appear to join the heist!
As heroes ability increase the duration of the jump spell and number of goblins spawned increases.
Difference is in the jump
I'm not on the forums everyday to see every post, but I have noticed the difference in my post is in the hero ability.
Most other post propose a boost to damage, while my suggestion proposes a temporary jump spell for goblins in area. This mechanic would work similar to barbarian kings ability.
A goblin hero is the best new unit for the game because its favorite targets are resources. Any other suggested "hero" would cause supercell to drastically change the game to rebalance for the increased offense capability.
By the way, no need to be rude.