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Hero - Pirate Ship
Name of Troop: Pirate Ship
Training Cost (in Elixir or DE): 50,000 DE
Training Time: Instant? (Hero, level 1 builds like Barb King or Archer Queen thrones, then upgrades like them also)
Housing Space: Hero: Limit 1
Damage per second: Special attacks
Hit Points: 0 / Special
Movement Speed: 0 (deploys itself from water side and fires cannons then returns home)
Description:
There is a pirate flag, and a water side to all villages. After watching Boom Beach and thinking about it, a Pirate ship seems like a good addition to Clash. The ship would work like a hero, and you can only build one. It would attack with its cannons once per battle, but have a special attack that can be used as well at the assigned level.
Example attacks:
Level 1 (unlocked when ship is built): Cannon barrage. Fires its cannons broadside at the base being attacked in a random pattern at random buildings. (Player does not get to choose where the attack will be, the game lets the pirate crew attack ANY within its range)
Level 2 (unlocked as special like Queen's Cloak or King's Rage): (upgraded in lab or like Heros, upgrades itself): Fires something like spells, maybe tiny radius freeze that only hit single buildings? MAybe allows play select 3 buildings to fire at? This level is work in progress, maybe unneeded, but included in case of future upgrades
Level 3 (maybe replaces above as level 2 and is the ONLY special ability): Allows player to target a building type: Defense, Resource, Town Hall. This must be trained prior to going into battle or the pirate ship uses random targeting of ANY. Once trained, it is like spells and must be used before you can train another "target". SO if you have trained it to "Resources" but want to use it for "Defenses", you must use it first then train it again. Pirates don't have time for indecisiveness, and don't care if you gave them the wrong orders before battle. I mean they cannot return home and reload their cannons mid battle!
This is the idea so far as I have been staring at the pirate flag, and the water on the village. Since the ship is only used once per battle and never goes onto ground, it is like a spell so need no HP. The only other thought is the Pirate ship does NOT defend your own base. It sits there and looks pretty, because the pirates are in their ship doing what pirates do even while your own base is under attack, because you have not "paid" them their dark elixir to fight for you.
Also since War Maps do NOT have water, the pirate ship cannot be used for clan war.
Reference Art: (see any pirate ship IE: Black Pearl, Captain Hook's ship, etc. can even have upgrades from a knarr, to caravel, to frigate upon leveling up.)
Crazy idea, but just a thought or two I wanted to jot down somewhere, so I put it here, and maybe others can flesh it out and maybe even make it better. But we have a pirate flag, but no pirate troops, so it seems a bit of a waste of some good lore that could go into the game.
Hope you enjoyed my ramblings!