-
afew things
might make a poll for this but these are just afew ideas that i've had
1. third non player hero
the goblin king offers unique upgrade for troops that cost gold and will lend you a worker for gems
these upgrades included:
tomb of the dead (witch): skeletons have a chance to spawn with a bow and arrow
dark ritual (witch): the witch can kill one of her skeletons to heal her self (esspecially if they misbehave larry)
blood fire (lava hound): when the lava hound/pup die they ignite the closest building to them dealing damage over time
heavenly gaze (healer): the healer can target flying units
divine protection (healer): nearby units take less damage including flying units (does not stack)
2. dragons
this idea is to make dragons abit more exciting by changing how it attacks
the new attack would do less damage (maybe 30 dps) but do damage over time (30 dps for 5s) and the dragon its self would never stop moving allowing it to do more damage but more spread out. i believe that this would make it more useful and tactical troop
3. more clan ranks
the clan ranks should slowly allow the player a more active roll in the clan
like:
earl- can be in multiple clans symultainously causeing any battles and wars to cease between the two or more. he/she is elected from a leader of the clans wishing to join together
leader- as is now
co-leader- can permote and demote
elder- can recruite
guardian- can donate to clan castle
warrior- can partisipate in war
initiate- starting rank
4. clan research
this ties in with the previous idea of additional clan ranks
the treasuer rank can request resources from other players to start clan research
these include
elite troops: troops donated to clan castle have 10% more health and 10% more damage
selective resouces (though i don't think this should have to be researched): war resources can be pulled one at a time
other ideas are welcome
-
I like your ideas! It adds a lot more depth and tactics to the game
-
Clan research and clan ranks would add so much more depth to our clans...