New Spell Idea: The Haze Spell
Notice, I posted this thread in the Ideas and features requests sub, I forgot that it belonged in the New troop and spell sub sub forum. My mistake
The Haze spell is a spell that is made to assist troops when they're right in the thick of defenses
Heres what the spell does: It makes defenses lose sight of their current target and retarget the troop closest to them. The defense will attack for no longer than 5 seconds before retargeting.
Troops inside the haze spell will proceed as normal
The spell affects defense targeting. troops within the spells radius will flash between grayscale and color similar to how troops in a rage spell flash purple.
This would be particularly useful when attacking bases with infernos as they would lose the damage they've accumulated and would have to start at their low attack level again. This will increase the lifespan of your high health troops such as dragons and golems.
Intended difference from Freeze spell: Its meant for armies with tank troops or high health troops so a 3 star with well placed haze spell is viable against the right base
Stats
Radius: Same as Rage spell
Level 1
Duration: 8 Seconds
Cost: 35000 Elixir
Level 2
Duration: 10 seconds
Cost: 38000 Elixir
Level 3
Duration: 12 Seconds
Cost:45000 Elixir
Feedback is appreciated