New troop\Hero, the "Necromancer" (With concept art)
New troop\Hero, the "Pyromancer" (With concept art)
Yes i do know what the actual meaning of "Necromancer"
The reason i thought of this idea is because i really wanted a brand spanking new farming troop, also i noticed that every troop in the Barrack's has an opposite "Dark" version(we are currently on the "Wizard"), then after lot's of hard thinking i came up with the opposite of what i wanted.:( It was a very good idea anyway (my opinion), I later decided to loose some time on something productive and after a whole 4-5hr's (Seems like a lot for that piece of work)...
I gave up on finishing it and this is what i managed to do.
http://i.imgur.com/GGTxHX5s.png <--Hope the link works :confused: Full size image http://imgur.com/GGTxHX5
I am no expert in Photoshop but, i'm pretty sure it gets my idea across. It is a "Dark Wizard", that wields a "Inferno Staff", now the problem is that i know they won't add a new Hero or add a troop that holds the most powerful Weapon in the game and there is no point of putting in the stats as i know they will be inaccurate and throw the game off-balance, although I am forced to do them:(.
Main concept.
Idea is that the "Pyromancer" dose either high single damage or lower multiple damage, now already you're thinking too easy to clear cc troops but the nerf is that any melee troop that gets close enough to hit the "Pyromancer" he will start hitting them back(with his staff), causing him to use his staff as melee, and that means? Yep Dragons are back in the game... What do you mean how? because now players will be forced to choose what troops they have in the cc...(if you don't know where i'm going with this i suggest you stop reading). You could also put a nerf that the presence of the "Pyromancer" stops healing effects or shortens freeze spell time or even is immune to the inferno tower(goes vice versa) just be creative Supercell.
Stats:
Name : "Pyromancer"
Training Cost : Depends on if its a Hero or Troop also my judgement's are inaccurate.
Housing Space : Same but if it was a troop it would be about 14
Damage per second : I'm spending enough of my free time on this as it is you expect me to make
judgments without being able to test it or nothing, also do math :mad:
Hit point's : 2 times as Level:5 wizard so = 312
Movement Speed : No Clue how that is measured