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Flying Skellys
Really need to rebalance or have less spawn, there to op at there current stage.
It's bad enough when set to ground, and watching giants and golems get tore apart, but atleast you have wizards to help take care of with splash. Yes air has Dragon but hey take up a lot more space making it harder to use in a lavaloin raid, air need a smaller housing unit that does splash damage to help off set the skelly traps
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If only there was an air troop meant for damage that took less space than a dragon hmmm...Oh wait! Minions! Of courseeeee.
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if you actually think that skeleton traps destroy your golems/giants/balloons/hounds ♥♥♥♥
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Lol golems splash damage will keell them if they ever get around to actually chewing through a Golem, Hounds' Pups will target skellys. Giants/Hogs can have wiz support, and Minions support Loons.
Yep. Skellys are not OP
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Do u understand how much damage 8 flying skellys can do, and if minions are to busy sitting back killing building while balloons are killing defensive , then what I had minion die fro. Smelly because they where atking a storage rather the switch
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Also minion are 2 space single target, dragons are 20 and would need at least two which means less balloons or only takeong one hound
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there is nothing wrong with the balance of the game at the minute. im starting to see alot of over powered thread around. is it not that we are learning to use them as they where intended rather than them being over powered. my solution to you and every other clasher that complains things are over powered is learn how to raid or how to defend and you will be fine.
there is no quick fix and it will not be handed to you on a plate unless we all quit and put or collectors and stores in one corner.
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I'm a th9, with max defensive. working on walls , heroes and last bit of upgrades. I havnt had problems when I can 2 star with gowipe, gowiwi a th 9 and lower th 10.
I made the switch to air raids so I can start working on my royals more, and not to many problems then you get the bases with all of theresmelly traps set to air
Hawing dragons. I don't have much of a problems but with lavaloain specially after hounds pop, I noticed the flying skelly from the traps can destroy 20+ balloons like there nothing, perfect hit no problems then smelly traps pop and chase down the balloms and destroy then head for the moons who h are farther back cleaning up na.why the time the minions kill the Kelly's, there to few left to go against the last bit of defense .
I find smelly irradiateding at must for ground hitsbut a gurenteed lost for air units if they spawn after hounds die or if u don't have dragons