Clan War Planning within Clan/ and Leader Punishments and Rewards Attributions
Hi,
1- Being able to select the village you want to attack for 2 hours prior to your war attack, and/or for the complete day of preparation.
In our clan we have a web page where clan mates can select the village they wan't to attack and that way it doesn't get attack by other clan mates. So you can prepare your troops and spells wisely. The village is reserve just for 6 hours. This has been very helpful but I think I would work better If it could be done within the game because It would be less confusing and more precise. The chat alone makes for a poor planning communication system as messages are erased.
We only allow one attack to be selected because there are more attacks available than posible villages.
2- Allow a certain number of messages between clans that are at war. Or between leaders.
3- Being able to punish and reward clan mates. (Football card or traffic light system)
Coleaders should be able to give color system warnings and rewards if clan mates doesn't do what is expected of them. For example, you could put a small yellow card by his name, to someone who did not do both attacks in clan war, or donated less than what the clan demands. Or you could put a green card to someone who scored the most stars in the war or won the best defense, of the most donations to motivate players to do well.
4- You should be able as a leader to ban player from your clan.