Originally Posted by
George1971
A few threads lament that healers are poor at higher levels. Yes they are. They take up a lot of space, and then don't perform well. Why don't they perform well, I think is because their AI is not up to the complex battlefields at higher levels. Basically, they stupidly abandon the troops needing healing (eg giants) and focus instead on mass pawns, such as bunched archers. They seem to be drawn by numbers. I suggest that this shuld be changed.
I suggest that healers need an AI change, such that they will preferentially heal by troop type. Probably, this should be by troop tanking quality. Giants ahead of barbarians ahead of archers. Possibly simply rank the preference by troop initial hit points, and not by battlefield bunching.