-
Earthquake Spell
I just thought of a new spell idea "Earthquake". Once you've deployed you're troops or however many of them you want to deploy, you drop this spell....its an AOE ththat covers the entire map and relocates your troops in random locations, whether they be inside the walls or outside the walls. That's completely randomized.
Or second thought, it spawns the troops inside the base with a fraction of there health. Ex. 1000hp is cut to 350. Still tweaking the idea as it literally just came to me. Regardless of either option.....must be th 8.
Spell at lvl 1
(Elixer) 60k
Spawn troops inside the walls with a fraction of there health. 350/1000 hit points
Spell at lvl 2
(Elixer) 85k
Troops still spawn the same but with more health granted back. 450/1000 hit points
Spell at max (lvl 3)
(Elixer) 100k
Troops still spawn the same but keep half there hit points 500/1000.
Let's add non compatibility with healing spells or healers.
Let me know what you guys think!