Witch, Hog rider, P.E.K.K.A, Giant, and Golem ideas
Hey guys, i decided that the next update should balance the witch.
Increase movement from 12 to 16.
Increase the range from 5 tiles instead of 4.
Decrease the training time/cost.
HP increase.
Increase skeleton amount limit from 3 [6 limit] to 5 [10 limit] on level 1 and 4 [8 Limit] to 8 [16 limit]
Level 3 witch, spawns 10 skeletons. [20 Limit]
Favorite target is defenses.
Decrease the housing requirement
Hog rider idea for balance.
Decrease the HP and can be easier to make into bacon.
Decrease the training time/cost
Increase the speed.
Level 6.
Does not effect to spring trap.
Giant bombs take double/triple the damage.
P.E.K.K.A Idea for balance
Increase HP/Damage
Does not receive extra damage from a hidden telsa.
Increase Speed
Level 6
Decrease the cost to upgrade.
Level 6 upgrade is at laboratory level 8.
Giant Idea for balance
Increase HP/Damage
Does not effect the spring trap.
Increase Speed
Decrease the training cost
Decrease housing space from 5 to 2.
Golem Idea for balance
Decrease the training time/cost
Increase damage/HP
When dies, spawns 3 golemites instead of 2.
Speed Increase.
15 Housing space.
Golemite does not effect spring trap.