new dark troll (or something more creative) with self healing and immunity to fire
I couldn't find sticky notes so I apologize in advance if this has been said
Name of Troop=== Cinder Troll, crimson troll, cinder giant, crimson giant, Blitzkrieg,
Training Cost (in Elixir or DE)===200 de
Training Time=== 25 minutes
Housing Space ===16
Damage per second ===10 ( x 10 against inferno towers )
Hit Points ===500 ( regenerating 10 hp per second )
Movement Speed === ( equivalent of golem, -1 )
Description===
The (troll) is self healing and immune to even the most intense of flames an inferno tower can create.
seeking defences and healing at the same time, the troll wreaks havoc on those who rely on fire, but is renowned
for its inability to be fast and, if left unguarded, single damaging towers will destroy the troll, despite his advantage over splash damage towers (self healing)
Reference Art
3 I found looking cool but could be drawn clash of clan like
http://www.google.ca/imgres?imgurl=h...tart=52&ndsp=6
http://www.google.ca/imgres?imgurl=h...start=0&ndsp=7
http://www.google.ca/imgres?imgurl=h...tart=55&ndsp=6
if links aren't allowed please let me know and il fix it, just doing all this on my phone so I can't copy and paste images
Still balanced in th 10. Explained
I believe this unit would be balanced in th 10, because th 10 bases are very difficult to 3 star as they currently stand. With this unit, we could make it more in the realms of possibility, while still proving very challenging. Since the unit moves really slow and has low health, despite its self healing ability any average cannon or archer tower will kill the unit oft like minced meat. So you have to send in a defensive party aswell, get to the inferno, with no other defences in the way, and the unit will still take a bit, not long, but a bit to destroy the inferno. This could potentially be done with even a dragon raid, if you time perfectly the troll hitting the inferno, as it prevents you from healing the dragons. I feel lots of strategies could be used, and the troop itself wouldn't tip the scale to much, but just enough :)
Let me know if you think the fire immunity Is to op
reason for this is my original idea was actually just for creating a self healing troop that was very defensive against splash damaging units, but not regular. Not a healer, he doesn't help other units.
let me know what you guys think! don't let this idea die, I know it's not perfect by any means, but with the right creativity and balancing experience, super cell could make this work. And it would be Cool af ;)