Deathmatch option for Clan wars
Hello, this might be a not so good idea. But I'm thinking of a deathmatch where a player can attack multiple warbase consecutively. It means that if he attack a warbase and he still got some army left including spells, those troops will be brought to the next base where they can attack again. If he defeat the second base, then the troops left will be brought to another one. The limitations I think of about this are as follows:
1. Attacker initial attack should be on the same rank. (#1 might attack #25 and his army might last up to #50 if lucky).
2. Successive attacks will be in ascending order. (if #1 defeat #1 then his leftover troops will attack #2.)
3. Each player will be allowed one attack only.
4. A defeated warbase will be skipped if lower rank allies defeated the enemy before him.
5. Skipping starred warbase (1 or 2 stars) is optional to the attacker.
Rewarding offense but not defense
So, if half a base remains unspoiled after one attack, are those defenses going to pup up in bases nearby to protect from the remaining troops of the attackers?