Problem with multi-base editorll
Not sure if SC will view this as a problem worth solving but I'll bring it up and see.
If you have multiple bases built in the base editor tool and you like to switch between them when you go from actively raiding to maybe just going offline and letting your resources grow (e.g. one base with protected town hall and another with town hall outside to get a shield and minimize losses to resources) objects like trees and logs growing on your base can make a base impossible (or at least very inconvenient) to use when you want to switch back.
If you don't have a builder available to clear the trees and other objects that grow on your base and give you gems, and that object is in a critical spot for the base you want to switch to, you will have to settle for moving things around and dealing with whatever that gives you or making some other adjustment.
I'll admit that most situations like this can be overcome without too much trouble but there are some aspects of base design that a poorly placed obstacle could really mess up.
Here's my proposed solution. If an obstacle that has grown on your base is blocking some part of an already built base you are trying to select, set the obstacle logic to move to the nearest spot where it doesn't block anything. I don't see how this would impact game-play at all and it would eliminate a fairly common nuisance associated with the awesome new multi-base editing feature.
Thanks,
ML88