New idea! Different type of species in troops!
Description: Now, my idea is to have different types of a troop. What do I mean by this? Well, let me explain, look at the barbarian as an example. What if there was a different type of barbarian? Maybe a barbarian that looked different and did different things. Like lets say a normal barbarian has a damage of 23 per second and hitpoints are at 95 (this is for lvl 5 barb.)
now let's say you were farming and you wanted to barch. What if there was a barbarian that was stronger and could take more hits against cannons and such? You would of course have to balance the troop, like making it 2 housing space less movement speed and less damage but higher hitpoints like hit points are twice as much, and damage towards collectors and storages are also doubled since he is used as a farming barbarian, also favorite targets can be changed for different species relatives, etc.
what if there were one or two species relatives for each smaller troop, such as barbs, archers, minions, goblins, maybe hogriders can have one, also valkryes, wizards, and maybe the healer should have one species relative.
I was thinking for the healer, one of its relatives would be the dark healer which would instead of healing troops would summon troops that have died in battle, maybe the chances of a troop being summoned would be like 15-20% (it's for supercell to decide)
Anyway, this is just an idea and concept that I think a lot of players would like added to the game. PLEASE COMMENT AND TELL ME WHAT YOU THINK!!!