1 Attachment(s)
Skeleton, New Dark Troop, 1 housing space. FULL Details inside.
Attachment 86640
(Level 1 Skeleton) Unlocks at Town Hall 8
Training cost: 2 Dark Elixir
Training time: 30s
Housing space: 1
Preferred Target: None (Walls damage x4)
Attack Type: Melee (Ground Only)
Movement Speed: 24
Attack Speed: 1s
Range: 0.4 tiles
Damage per Second: 25
Damage Per Attack: 25
Hitpoints: 45
(Level 2 Skeleton) Unlocks at Town Hall 9
Training cost: 4 Dark Elixir
Training time: 30s
Housing space: 1
Preferred Target: None (Walls damage x4)
Attack Type: Melee (Ground Only)
Movement Speed: 24
Attack Speed: 1s
Range: 0.4 tiles
Damage per Second: 30
Damage Per Attack: 30
Hitpoints: 55
(Level 3 Skeleton) Unlocks at Town Hall 10
Training cost: 6 Dark Elixir
Training time: 30s
Housing space: 1
Preferred Target: None (Walls damage x4)
Attack Type: Melee (Ground Only)
Movement Speed: 24
Attack Speed: 1s
Range: 0.4 tiles
Damage per Second: 35
Damage Per Attack: 35
Hitpoints: 45
Summary:
Skeletons are similar to Barbarians in attack damage, but have lower health and move faster. Their relation to wall breakers gives them a extra skill to do x4 damage to walls so level 1 does 100 dps to the wall. The movement speed is 24 which is faster than Barbarian at the same housing space.
The Skeleton level 1 gives out the same amount of damage per second as the level 1 Witch Skeleton except on walls.
Offensive Strategy: Skeletons act like Barbarians but move faster, good for setting off traps and helping army troops break walls. They have very low hit points, similar to Archers hit points and very susceptible to splash damage in groups. One mortar can wipe out a horde of Skeletons.
The bad: Cost Dark Elixir, low hit points.
Please comment below, I'm being conservative and realistic without testing, these stats can be configured!
Either they have a preferred target of none or they can go for defences. What do you guys think?