http://i139.photobucket.com/albums/q...60342.png.jpeg
Man I dont know how my measly th9 defenses stood up to such an over powered unit in war then..
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http://i139.photobucket.com/albums/q...60342.png.jpeg
Man I dont know how my measly th9 defenses stood up to such an over powered unit in war then..
Hmm.. maybe a really bad attacker? LavaLoons attack should use 3 to 5 lava hounds.
I'll let the video do the talking...
https://www.youtube.com/watch?v=yO0d4lHUe7g
I've binned off the hound/loon strat in wars, it is too unpredictable.
In an ideal attack (or one with additional help from a well known app) they will three star easier than other strats, but plenty of times I was scrambling around (and often failing) to get 2 stars against clans that knew how to set their base up to counter Hounds and Loons.
I know it's not allowed to say that, but hounds aren't the real prob, cause it really needs skill and patience to 3 star a max th10 with lavaloon without knowing the traps, cc and tesslas.The real problems is the ♥♥♥♥ding lavaloon user who sandbox an attack over and over again till they know every single trap, the exact pathing the loons will take, where and how much to deploy then and where and when to drop spells.
Supercell shouldn't nerf hounds, they're fine like they are and not as op as hogs were.
supercell should start doing something against ♥♥♥♥/xmod - ♥♥♥♥♥s in general! :rolleyes:
Agreed. It's frustrating when war opponents magically seem to know exactly where your traps are, and how to attack your base. When someone does complete a nicely executed attack, there is always that little shadow of doubt, that wonders if it was legitimate. It would be nice if Super Cell could stop the hàcks and silence that voice.