Sounds like a good idea, but I think you should make it available at th10.
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Sounds like a good idea, but I think you should make it available at th10.
If you're talking about the meta then what about teslas... they do a lot of damage they are hidden and they shoot as fast as the updated archer towers.. not only that but they do twice as much damage to Pekka.. sure pekkas have health and damage but take 5 sec. for them to land a hit in that amount of time a maxed tesla can take a fifth or maybe even a fourth of a maxed pekkas health rendering them much more useless. Another thing you brought up were this hero maybe making balloonian more successful... why not make it more successful it challenges players to think about defensive strategies more and making it a challenge for everyone else.
How do teslas have anything to do with this conversation? Yes, they were given double damage to PEKKAs, because PEKKAs were becoming OP. PEKKAs don't take 5 seconds to attack, that's total rubbish. They take 2.5 seconds to attack. They cannot take away a quarter of a PEKKA's health in 2.5 seconds.
And as to 'why not make it [balloonions] more successful', I've said that already...They are already getting out of hand. Would you like this wizard king to be given 99999 health, to make people think about defensive strategies more and make it a challenge for everyone else?
Saying 'this idea seems cool, let's put it in' doesn't work here. You have to think about what impacts it will have on the game. You haven't, so I'm doing it for you.
I believe this is ruled out.
Troop/Barracks Related:
*Customize troop builds = to order, permanent productions, saved queues, etc.
*Queue troop donation notices when offline – display when back online or new interface to see info after
*Show total training time left above barracks
*Show total elixir costs of troops sitting in army camps
*5x or 10x button in troop training screens for faster queuing
*Ability to rearrange barracks queued troops (ex: click/hold slide troop icon first in queue to the middle)
*Modify healers to include healing air troops
*Troop carrier (Trojan horse-like) it moves on its own until damaged, then troops pop out
*Requests for every troop types to have a related hero
So yes actually, a hero of an already existing troop is ruled out.
I was only talking about the meta of the game like you brought up.... so far most troops aren't nearly as powerful.. most troops could be taken out within 30 seconds because of people making harder and harder bases nowadays. I'm was just giving an idea that could make attacking a little easier and fun for clashes to play with. The game is evolving and the more it evolves the harder things get so why not bring in a temporary solution before the game approaches a new level of difficulty.