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Enchantments
I m suggesting that either the clan castle or the townhall have 3 slots in which to hold enchantments.
You get given a random enchantment when you star the last level of the goblin campaign and one when you 3 star all of it, you can also purchase random ones for gems.
Enchantments would have minor effects varying in strength, weak 0.5%, normal 0.75%, strong 1%, legendary 1.25%, and would buff hitpoints, speed or damage. (There could be ones that buff specific units more, or heros, or even defensive ones, even debuffs to the opposing army). I.e. you might have 3 strong speed enchantments for a total 3% troop speed buff.
You keep them in slots your cc/th and they give a small (nice but not gamebreaking) buff to your guys.
One of the slots is protected and cannot be taken, if someone at or below your th level (to prevent noobie stomping) 100%s you, they can exchange any one of their enchantments for one of your unprotected enchantments.
Aim would be to add a bit of spice without breaking things, rare enchantments would be highly sought after and it would add a new element of 'enchantment raiding' where people go out to utterly destroy people who might have good ones.
Skys the limit on the number and type.of these these things possible but it would be nice to be able to set up the buffs to suit your own style of play.