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Spring Trap upgrades
I know people have probably suggested different ideas for the spring traps. I'm sure most of them involve having a wider surface area or area of effect. While that's a great idea, I think it would be cooler if when you upgraded it, it would have the ability to be set off more than one time instead. For instance, the person sends a single barbarian to weed out traps. They think they've just disarmed your spring trap. MAMA'S WRONG AGAIN. They send in a flock of giants, and the spring trap goes off two more times, since this particular trap is level 3.
Just food for thought. I wouldn't mind the larger area of effect idea either, but I don't like having something that I've never been able to upgrade.
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Too OP. Also close enough to automatically resetting traps I think SC will count it as ruled out.
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Upgradable string traps could be an idea, but what your suggesting doesn't work like how a spring works. The whole point is that energy is being stored in the compressed coil, it can't really be released twice.
I think a better option would be to increase the total units a trap can spring. Currently its set to 15 capacity, so 3 giants or 15 archers. But there is a risk of this becoming OP too. If anything they should have started at lvl 1 with 5 capacity, and upgrade to lvl 4 max with 20 capacity.
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If one spring trap can take out 9 giants, I'm going to stop playing.
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Too overpowered.. The idea of it having a wider surface area would work a lot better. But this would have to be an expensive upgrade, because strategically placed spring traps are already very good now.
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ONLY if I can have it, and no one else can......... :rolleyes:
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I guess you're all right. I would just like it to be an upgradeable item. I guess the world just isn't ready unless you take away a lot of the power they have at lvl 1 and increase it to something slightly more than we have now. Honestly, though, I wouldn't mind the 5-20 units suggestion. Hell, even if it only goes up to how it is now, I wouldn't mind it as much as a nonupgradeable item.
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Maybe toggleable? It can set off once at 15 housing or twice at 10 housing each with a 2-3 second cooldown.
Not really for or against, just offering another option. If it goes off more it should suffer diminishing returns, imho.