NEW SPELL IDEA - DEFENSIVE SPELL "Shield Spell"
Dear Supercell, to whom it may concern,
I have a new spell idea and I'm not sure whether it would fall into the Spell Factory, or a new Defensive Spell Factory building, but if you read this, then that would be for you to decide
Dear Supercell, Obviously, you have my blessing to make any changes or tweaks necessary :)
Name: Shield Spell
Lvl 1 Cost: 25,000 Lvl 2 Cost: 28,000 Lvl 3 Cost: 30,500 Lvl 4 Cost: 35,000
Targets: N/A
Effect Type: Building Protect
Damage Type: N/A
Training Time: 30 Minutes
Descrption: This spell would be used as a defensive spell. It would act like you were attacking your own base, but instead placing this spell. Since it would to OP and unfair to have at max 5 of these and them with a large AOF (Area of Effect), this spell could only be used to protect one building of the users choice at a time, but would last until attacked by another player. Once the player has selected the building they want to protect, a bubble like shield would appear and "guard" the building and would have a health bar similar to buildings except it would be a different color, such as green, so you could distinguish it from other buildings. The spell would last until attacked by another player and completely destroyed. The shield would regenerate its health after a raid, the same way buildings do. The spell could not be used to protect the town hall or hidden teslas but it could protect any other building. The amount of health the shield has would vary based on the level of the spell. Defensive buildings would still be able to be attack while being shielded. The shield would act sort of like a wall, but temporary and used to selectively protect certain buildings, such as storages. If the spell is used to protect a hero, then the hero would be "trapped" inside the shield to be guarded from any damage. While looking for raids or "searching for an opponent" the shield spell will be visible to players while surveying, before starting the raid.
Research:
Lvl 1 - Cost: Shown Above
Lvl 1 - Hitpoints: 400
Lvl 2 - Cost: Shown Above
Lvl 2 - Hitpoints: 500
Lvl 3 - Cost: Shown Above
Lvl 3 - Hitpoints: 650
Lvl 4 - Cost: Shown Above (MAX LEVEL)
Lvl 4 - Hitpoints: 800 (MAX LEVEL)
Lab Level: Level 5 Required (Town Hall 7)
P.S. SuperCell - If you actually took the time out of your day to read this, then I want you to know that I appreciate it from the bottom of my heart and that if this were to ever be implemented into the game, that It would be the best moment of my life! Bye and have a nice day!
See you put time and thought into it, but some other considerations
Quote:
Originally Posted by
TheNickSter122
Dear Supercell, to whom it may concern,
I have a new spell idea and I'm not sure whether it would fall into the Spell Factory, or a new Defensive Spell Factory building, but if you read this, then that would be for you to decide
Dear Supercell, Obviously, you have my blessing to make any changes or tweaks necessary :)
Name: Shield Spell
Lvl 1 Cost: 25,000 Lvl 2 Cost: 28,000 Lvl 3 Cost: 30,500 Lvl 4 Cost: 35,000
Targets: N/A
Effect Type: Building Protect
Damage Type: N/A
Training Time: 30 Minutes
Descrption: This spell would be used as a defensive spell. It would act like you were attacking your own base, but instead placing this spell. Since it would to OP and unfair to have at max 5 of these and them with a large AOF (Area of Effect), this spell could only be used to protect one building of the users choice at a time, but would last until attacked by another player. Once the player has selected the building they want to protect, a bubble like shield would appear and "guard" the building and would have a health bar similar to buildings except it would be a different color, such as green, so you could distinguish it from other buildings. The spell would last until attacked by another player and completely destroyed. The shield would regenerate its health after a raid, the same way buildings do. The spell could not be used to protect the town hall or hidden teslas but it could protect any other building. The amount of health the shield has would vary based on the level of the spell. Defensive buildings would still be able to be attack while being shielded. The shield would act sort of like a wall, but temporary and used to selectively protect certain buildings, such as storages. If the spell is used to protect a hero, then the hero would be "trapped" inside the shield to be guarded from any damage. While looking for raids or "searching for an opponent" the shield spell will be visible to players while surveying, before starting the raid.
Research:
Lvl 1 - Cost: Shown Above
Lvl 1 - Hitpoints: 400
Lvl 2 - Cost: Shown Above
Lvl 2 - Hitpoints: 500
Lvl 3 - Cost: Shown Above
Lvl 3 - Hitpoints: 650
Lvl 4 - Cost: Shown Above (MAX LEVEL)
Lvl 4 - Hitpoints: 800 (MAX LEVEL)
Lab Level: Level 5 Required (Town Hall 7)
P.S. SuperCell - If you actually took the time out of your day to read this, then I want you to know that I appreciate it from the bottom of my heart and that if this were to ever be implemented into the game, that It would be the best moment of my life! Bye and have a nice day!
At first seems reasonable for like storages such as DE (shields for this reason), but....
Imagine putting this on an inferno (bad news)