Originally Posted by
Xitra
I propose a compromise.
People are complaining about the elixir walls. No, I'm not talking about the people that are complaining that Supercell took away the elixir walls for TH7's and TH8's.
I'm referring to the people who think that even L9 walls should cost gold only. Some think that ALL walls should be gold-only.
There are various reasons for not wanting people to upgrade walls with elixir. The main argument I've heard is that it allows players to dump elixir out of the economy.
So, here's the compromise:
All walls can be bought with gold or with elixir, at any level.
But, walls bought with gold are instant. Walls bought with elixir take time. I don't know how much time is fair, but it needs to be long enough to slow the rate at which players can dump elixir out of the economy. My first thought was something like this:
L4 (iron) : 15 minutes
L5 (butter) : 30 minutes
L6 (pinks) : 1 hour
L7 (purples) : 2 hours
L8 (skulls) : 4 hours
L9 (legos) : 8 hours
L10 (lavas) : 16 hours
L11 (zaps) : 1 day
Dumping elixir at L5 and below won't really impact the economy much (imho), because elixir is needed just as much as gold at low TH levels, if not more. The time aspect is mainly a way to deter a player from upgrading 20 walls at once, which they would probably regret later anyway.
Using 8 hours per million as a rough guide, an active player could dump about 2M elixir per day into walls with just one free builder. With 2 free builders, you could dump elixir twice as fast.
Note that L10 walls cost 3x the elixir as L9 walls, but I purposefully made them only 2x the build time. This would incentivize saving up for the L10 wall, which in turn would mean more raidable loot if the player logged off.