Thanks for the feedback. I appreciate the community's responses.
Sorry about posting stuff that was already proposed. I looked through the list and couldn't find that though... must've missed it.
What do you think of the quick fix, though. Isn't that something to be quickly changed?
I don't understand your response about Skirmish. Maybe it was the autocorrect, but I don't see whether you are referring to the idea of Skirmish or the idea of having "mods". I responded to someone else's post after you, but Skirmish could have a cooldown to prevent this. Everyone 24 hours, you can choose one person to attack (clan wars are as often as possible).
Could you clarify whether sandbox was ruled out? Someone said it was, but from your response it seems it is just in debate.
I see your and that other person's point. You could just find out how to attack a certain base and succeed in the actual fight. For whatever reason though, I feel like that only tryhard, MLG Pro players would do that. In my opinion, if you spend 3 hours attacking the same base over and over, you have formulated such a complex attack plan that you should deserve to win the actual thing. I mean, in real competitive games, the pro teams spend hours a day studying and analyzing other teams' play styles and tricks. It's not like the idea of doing so is new in any way. I mean, do you really think the average player will spend 3+hours attack the same base over and over when they could be eating a Subway footlong?
In terms of the player search, at least could they tag players with some sort of tagging system so that it'd be easier? If the target player is not in a clan, literally the only way to observe their base is to look at their device, Revenge them, or somehow winding up attacking them.

