You are correct that dragons make it easier to gain stars on lower TH's, but there are a lot of things that you can rely on.
1. Dragons are dumb and don't always go where you want them to. I can't tell you how many times I've seen dragon attacks go askew...
2. With the number of people coming and going in this game, there are a large number of people who fail to attack. Getting full participation in wars is really hard to achieve at times.
3. The way war matching works would still make it difficult for a clan of 50 TH7's. Wars are matched up by the system pairing 2 clans with similar strengths. So there is a good chance that the opposing clan will have TH8's and TH9's in them. Making it impossible to get perfect stars in war every war. We have had 106 wars wins and only have had a perfect win maybe twice...
As for the gem bonus, the bigger clan would not necessarily get more gems than a smaller clan. The top clans would get the same amount of gems per player for each tier. Let me explain my thoughts on how it should be, and I'll use 100 gems for first place, 50 gems for second, and 25 gems for third place just for easy math.
First Place Tiers:
10x10 clans win 1000 gems. That's 100 gems per player.
15x15 clans win 1500 gems. That's still 100 gems per player.
20x20 clans win 2000 gems. Again 100 gems per player.
And so on.
Second Place Tiers:
10x10 = 500 gems. 50 each.
15x15 = 750 gems. 50 each.
20x20 = 1000 gems. 50 each.
And so on.
Third Place Tiers:
10x10 = 250 gems. 25 each.
15x15 = 375 gems. 25 each.
20x20 = 500 gems. 25 each.
And so on.
Now this may get expensive for SC, especially if they do it in accordance with current seasons. So I see them probably giving 25 gems for first, 15 for second and 5 for third place.
Even if there is not an season contest. We think there should be some sort of war leader board. A board for most wins ever, a board for average stars per clan, and one still showing how many wins/stars per season. The last one is to include the younger fresh clans.
the united fami, #GOOVQGO

