Attachment 85331
(This thread is ancient and I have changed my mind)
Hi, I wanted to dicuss with you the Wall-Elixir-Loot problem.
When the update (which allowed players to upgarde level 6 walls and higher with elixir) this was such an amazing thing. It doubled the amount of walls a player can upgrade. For example, If I managed to get 200k gold and elixir from a successful raid, I'll be able to upgrade 2 walls (level 6 walls) not one.
This was double-edged weapon as they say. It was an advantage for players who are concentrating on upgarding their walls and disadvantage for players who want to farm for Elixir and upgrade things with elixir.
Now, you can only upgrade walls with elixir if they are atleast level 8 and you want to upgrade them to level 9.
now things have changed. Players who want to upgarde walls can upgrade less walls. Add to that if these players have done all their elixir upgrades, they have almost nothing to do with their elixir!!!
For me, I am maxed Town Hall 8 except for walls. I have done my elixir upgrades (troops, laboratory, barracks...) I have full elixir storages (6001000) and I can't collect any loot from Elixir Collectors. All I can do is watch my Elixir get stolen, more than 300k elixir per raid!!! and when I log onto my village I collect elixir from collectors and I have again full elixir storages. It's a vicious circle.
Farmers have the right to farm, and players like me have the right to use their resources.
The game must balance this.
-Limit the amount of walls you can upgrade with Elixir, 2 per day or something like that.
-Increase the the cost of upgrading walls with Elixir.
-Make players find more inactives.
-Bringing this feature back for uprading level 7 walls without level 6 walls.
Let me know what you guys think.
Thanks for Reading

