Potental anti farm change - more resources in Th
I am not against farming, I see it as part of the game, however, i know many people feel it is contrary to the game so I was thinking one way to address this might be to make 3 changes to the th building:
1) the amount of resources held by the Th increase with each Th lvl and based on the average storage lvl.
2) Th resources always fill first, so a th would be full before the storages begin to fill (might already work this way)
3) all resources in a Th are available in an attack.
The idea being that many farmers (myself included, but i prefer the term Hunter over the F word) place their th outside their walls for an easy shield, however, in the case of a lvl 8 th with maxed out storages, this would move from losing 1000 of each resource to 100,000 of each resource.
this would make people have to defend their th or suffer a significant penalty. It also would give a bit more of a bonus to people in general with more resource space. As a downside, the average of the storages might not work as well because someone could build lower storages and not upgrade them to lower the average. But i think this idea could move the game toward where the non farmers want it.
I personally do not care how people have fun, but i have noticed that the folks most anti farming have also dumped the most gems into the game. I am not a Pay2win guy either, but we need the folks that are gemming to be happy and farming does cut into the 'value' of their gem purchases.