some new amazing ideas that i created
New crazy ideas for de troops PLease comment below and what you think of these troops
These Ideas are all mine please dont steal them or claim/ copy them. They were posted here first.;)
Name of Troop: Necromancer
Training Cost (DE): (L1)100, (L2)150 and (L3) 200
Training Time: 40mins
Housing Space:30
Damage per second: This is not applicable due to the way the troop attacks however damage to walls are 70 per second
Hit Points:(L1)500 (L2) 600 and (L3)750
Movement Speed: 24
Description:as the necromancer does not attack any towers the attack only occurs when it loses all health. At this point when it is killed the necromancer send out a wave of shadows evenly spreading 3/4 of the damage it has taken to near by towers/ building in a certain radius i.e. if the troop has taken at level 3 500 damage and when it dies it will evenly spread out 375 hit point to the buildings next to it.
The secondary target is fallen allies so that the necromancer can bring back the dead as it is a wielder of death magic. This only happens if the Town hall is destroyed and it has not been killed yet. However it takes the necromancer a certain amount of time to bring back the dead troop according the amount of health they had previously, also it only restores 10% of their health when they return from the dead and they cannot be revived a second time.
Reference Art (You can do this yourself or you can reference art from something else. Include a link or the image itself and where you got it from)
http://i3.mirror.co.uk/incoming/arti...rim-Reaper.jpg
(source:http://www.mirror.co.uk/news/world-n...breaks-4548634)
Name of Troop: Vampire
Training Cost (DE): (L1)20, (L2)30, (L3)40, (L4)40....
Training Time: 15min
Housing Space: 15
Damage per second:(L1)30 (L2)40 (L3)50....
Hit Points: (L1) 50 (L2) 100 (L3) 150 (L4) 200....
Movement Speed: 38
Description: The vampire can change form according to what type of tower it is attacking so it can counter the tower.
Forms: Air form is in a bat while ground form is a pale white man in a dark cloak with a red lining. The form of the troop changes to counter attack the tower it is attacking i.e. if it is attack an air defence it will turn into ground form and if it is attacking a cannon or mortar it will take it air form. this is the up side how it takes 1.2x damage from both archers and wizard towers.
attack: air form is by scratching the building/tower while in ground form the troop fire dark thunder bolts.
Reference Art (You can do this yourself or you can reference art from something else. Include a link or the image itself and where you got it from)
https://lhueagleeye.files.wordpress....10/vampire.jpg
both forms are there
source:(https://lhueagleeye.files.wordpress....10/vampire.jpg)
Name of Troop: Banshee
Training Cost (DE) (L1) 250 (L2) 500 (L3) 750
Training Time:15 mins
Housing Space:20
Damage per second: does not damage but percentage damage increase to tower being attacked
(L1) 5% (L2) 10% (L3) 15% (L4)20%
Hit Points: (L1) 500 (L2) 600 (L3) 700 (L4) 900
Movement Speed:18
Description:Target: defensive towers e.g. cannon, archer or mortar
The banshee is the caller of death and so when it attack it is more of a support troop. The banshee will screech at a certain tower cause sound waves to hit the tower. At this point the the tower will become 5% less resistive to attacks e.g. a single archer cause 50 damage but when the banshee hit a certain tower the archer can do 52.5 damage to the tower for a limited amount of time. The percentage increases as the banshee increases in level. Also the banshee does not move on until the tower is destroyed and the percentages cannot be stacked but the one with the highest percentage damage will take place e.g. level 1 banshee hit a tower with 5% but a level hits tower with 15% the 15% will be used and the damage rate will not become 20%. Also skull and cross bone appears over the tower being attacked by the banshee.
Reference Art (You can do this yourself or you can reference art from something else. Include a link or the image itself and where you got it from)
http://static.giantbomb.com/uploads/...y_thegryph.jpg
source: (http://static.giantbomb.com/uploads/...y_thegryph.jpg)Name of Troop: Ancient Oaks Level seven barracks alternative to golem however much more attacking
Training Cost (DE): (L1) 600 (L2) 750 (L3) 950
Training Time: 45 mins
Housing Space:40
Damage per second: Favourite target: defensive towers (L1) 40 (L2) 80 (L3) 120
Hit Points: (L1) 2500 (L2) 3500 (L3) 5000. Takes double damage from inferno towers
Movement Speed: 10
Description: The ancient oaks are a race of living trees that seek out new lands to live in after their homelands were destroyed by the goblins. They have come to you for help. The ancient oaks are a unique unit as they can attack up to three different towers at once. Also they are ranged troops of four tiles. The ancient oaks when attacking will plant themselves into the ground forming roots which can burrow there way under walls to attack towers. They can make up to three roots thus depending on their levels thus they can attack three tower simultaneity however this does effect the damage caused by each root for example if an ancient oak at level three attacks three towers the tower will cause only 40 damage to each tower. However if a level three oak attacks tow tower it will grow two roots instead causing damage of 60 instead thus dividing the damage equally to each tower.
Reference Art (You can do this yourself or you can reference art from something else. Include a link or the image itself and where you got it from)
https://encrypted-tbn2.gstatic.com/i...5yhKoinLaPg5OA
source: (https://encrypted-tbn2.gstatic.com/i...5yhKoinLaPg5OA)
Name of Troop: Minotaur
Training Cost (DE): (L1)500 (L2)850
Training Time:30mins
Housing Space:20
Damage per second:(L1)15 (L2)25
Hit Points:(L1)1000 (L2) 1500
Movement Speed: 25
Description: The Minotaur will have walked in the labyrinth for centuries so it is very fond of traps. The minotuar can smell out traps within 4 tiles away and so it will avoid them all together. The minotaur hates humans and so its favourite targets would be the human based towers such as archer tower, wizard tower. Also the minotuar can alert some of your own troops within one tile space and prevent them walking into the traps. This does not mean that the attacker can see the traps themselves
Reference Art (You can do this yourself or you can reference art from something else. Include a link or the image itself and where you got it from)
http://forum.supercell.net/image/jpe...QSqvUqFZ//2Q==
Source: (
https://encrypted-tbn0.gstatic.com/i...Ndx5hpf67hDslA)
Name of Troop: DAVID and Goliath
Training Cost (DE): (L1)450 (L2)650 (L3)
Training Time: 30 mins
Housing Space: 10
Damage per second:(L1) 35 (L2) 45 (L3) 55
Hit Points: (L1) 2000 (L2) 4000 (L3) 4000
Movement Speed: 15
Description: everyone heard the story of David and Goliath but no has ever heard the rest of the story. Our alchemist have been able to discover and raise from the dead both David and Goliath. They placed the smaller one on the back of the larger one result in a wallbreaker piggy back. So now they look like a wall breaker on a larger armour plated skeleton twice the size of a giant. The giant walks around while smaller skeleton throws bombs from his back. The troop has a splash damage radius of 2.5 tiles and a range of 5 tiles.
Reference Art (You can do this yourself or you can reference art from something else. Include a link or the image itself and where you got it from)
COULDNT REALLY FIND A PIC FOR THIS SORRY
Please comment below if you have anymore ideas using this format
Name of Troop
Training Cost (in Elixir or DE)
Training Time
Housing Space
Damage per second
Hit Points
Movement Speed
Description
Reference Art (You can do this yourself or you can reference art from something else. Include a link or the image itself and where you got it from)