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Custom Troop Behaviors
allow customizable troop behaviors that still remain within the constraints of each troops description (ex. giants will still attack defenses etc.)...
possible attack behaviors that may be changed:
1. having certain troops stay close to the crowd when its not restricted to specific target types (defenses, resources, etc.) or spread out to keep 1-3 units away from other troops
2. max number of troops attacking one building
3. allowing troops to focus their attacks on one wall rather than spread out or choosing to break multiple
4. having troops attack the lowest health building rather than the higher health building when the two buildings are practically equidistant
5. editable attack formations (V-Shape) or half circle. something that allows for instant drop of all/some multiples of possibly different troops in a certain way.
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addition
some of those examples are meant to be things that the user could CHOSE to turn on and off if they decided. wtv fits their stradegy best