A New Trap! Introducing the Shockwave
Hey guys, its me again! I've come up with a new idea for a trap called:
The Shockwave! (not sure if this concept has been developed but I'd like to make it more in depth if it hasn't) Please vote on the poll after reading this! I'd like your opinions! Feel free to bash at me it I make any mistakes or it is ruled out!:
- Description - In a little fragile crystal ball lies some powers of electrickery! Better watch your step!
- What it would do - I'd say that this little sucker could send a wave of electric damage. When a troop step on this trap (obviously a ground troop), the bulb would break, sending out a blast which would damage others around it, maybe across a 2-4 tile radius. AFFECTS BOTH AIR AND GROUND TROOPS (I am open for opinions on this, do you think it should be air troops also?)! Stats are in the chart...
- Visuals - The trap would be like a level 1 elixir storage but much smaller and filled with blue-ish sparks. (Like those little static balls you see in science class). When triggered a circle will emerge from the trap and start to spread out around 2-4 tiles (like a shockwave). Anything within that range will be dealt damage only. Once it is activated, what will be left would be a scatter of glass, like a broken elixir storage.
| Level |
Radius Of Blast |
Damage |
Cost to Upgrade/Build |
Time to Upgrade/Build |
Rearm Cost |
| 1 (Unlocked At TH7) |
2 |
55 (2x to Pekka) |
75,000 |
30 mins |
8,000 |
| 2 |
2.5 |
65 (2x to Pekka) |
100,000 |
8 hours |
10,000 |
| 3 |
3 |
75 (2x to Pekka) |
150,000 |
1 day |
15,000 |
| 4 (Unlocked at Th 8) |
3.5 |
85 (2x to Pekka) |
200,000 |
2 days |
20,000 |
| 5 |
4 |
90 (2x to Pekka) |
220,000 |
4 days |
25,000 |
So this is the basic out look of the trap as it progresses through level ups:
- Levels 1-2 : The trap would be a basic bulb in the shape of a mini elixir storage. Static every now any then will spark on the inside. It will just lie on the grass.
- Levels 3-4 : The trap will be still the same size but now the static will be running constantly insides the bulb. It will just lie on the grass.
- Level 5 : Trap will no longer have static running inside of the trap, rather, there are small electric circles that run from the top to the bottom of the bulb (like a pulse). The bulb will expand a bit. Now the bulb will sit on top of a little metal stand that is implanted on to the ground.
If you guys have any questions feel free the comment below with your opinions as well! I'll update as soon as I can. Don't forget to vote in the poll! (sorry if there is any grammar, I am typing quite fast)...
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Here are some other of my ideas that are pretty good! If you have time to check them out, please do so!
http://forum.supercell.net/showthrea...r-New-DE-Troop
http://forum.supercell.net/showthrea...pring-Traps%21
its similarto bomb with high radius.
i would like to introduce a small idea inspired from your trap that it should slow down the troop instead of making damage because the idea u discussed above is similar to bomb and my idea is totally unique,,,,,your glass contain must contain gas which slow down units , i hope u will like it