Good idea or bad idea
So, I might have figure out a way to boost the economy and add new exciting changes to the game.
What if the defender loses a percentage of their entire resources (on top of everything else) to the attacker whenever the defender loses the defensive battle. And this will work vice verse as well, if the attacker loses a battle he/she will lose a certain percentage of his/her resources. This will...
1. Increase the available loot to the attacker boosting the economy
2. Adds incentive to players to protect their town hall
3. Adds meaning to winning defensive battles
4. Earn loot while defending
5. No more low th snipers that gives farmers with full storages a 12 hour shield which prevents anyone from stealing their loot until the next time they log on.
And there are tons of other benefits a well that I'm too lazy to write. So, what do ya say? Lets pitch this idea to supercell!

