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knight
description: the knight has witnessed his fellow soldiers get injured and decided he was not only to fight, but to heal!
the knight would be a great addition to help counter strong splash damage amoung ground troops. He would look like a man in a suit of armor with a feather sticking out of his helmet. Across his chest he would bare a blue cross. First he would swing his sword to attack (which would take one second) then he would raise his sword and heal his troops nearby for 3 seconds while moving (so does the heal range.) The healing would heal equalling to his full healing ability proportional to the time healing (within a three block radius.) The troops capacity would be 20 and would take 20 minutes to train. He can not heal other knights but healers could heal him. Heal spells would heal him and contribute to his healing. Here is dark troop number 7s stats.
level 1
attack:20/second hitting every 4 seconds (due to long healing time)
80 per swing
heal:24/3 second heal 6 heal per second
health: 800
cost 150 de
level 2
cost to upgrade: 50,000 de
cost: 175 de
attack:24/ second 92 per swing
health:850
heal: 36/3 second heal 9/second
level 3
cost to upgrade: 60,000 de
cost: 200 de
attack: 28/second 112 damage per swing
heal: 44/3 second heal 11 heal per second
health: 900
level 4
cost to upgrade: 70,000
cost: 225 de
attack: 32/second 128 per swing
heal:52/3 second heal 13 heal per second
health: 950