Complete and Ultimate Guide for TH8 farming and strategies Part I
SUMMARY:
This Guide is especially meant for those with a newly upgraded TH8, suggesting trophy ranges at different level of your progress(Early, Mid, Late), Farming Army compositions, Best sequence of building upgrades & troop upgrades and Also d.e farming strategy and war attack strategy.This may even help mid th8s with d.e attacking strategy and more.
TABLE OF CONTENTS
Introduction
Walls
Which Base???
What to Upgrade???
How to Farm???
Where to Farm???
Clan Wars
INTRODUCTION:
Hello Everyone, this is pearls of wisdom with IGN: raj, farming skull walls as a late th8.This is my first thread in the forums and I want to help those early and mid th8s with few suggestions. I hope this thread would be of great help for ya all. [Please excuse my grammar, I m not very good at it :p]
WALLS
Make sure you have upgraded all your new walls atleast to lvl5(gold) before using them for ur th8 base design. I recommend lvl6(crystal) walls in ur early stage.
U should be having all lvl7 (Cryogenic) walls atleast by the time u are a mid th8.
U may max ur walls lvl 8 (skulls) when u are a late th8. But that takes quite a time.
WHICH BASE???
Don't go for trophy hunting yet.There are lot of defences and troop upgrades to be done in th8 for which you need a lot of resources.
So either design ur own farming base or choose one from the forums.
Prior to designing your own base I would recommend anyone to go through the following thread posted by UltraDragonMaster.
http://forum.supercell.net/showthrea...28w-pics%21%29
If you are planning to use some of the popular farming bases, here are some for u.
Thanks to Bourbon for compiling some popular bases into a single thread which made my work easy.
Here is the link to his thread.
http://forum.supercell.net/showthrea...H8-Compilation
Haha he was little modest to add his base designs to this thread.U can find them in his signature.
U can also find some more popular bases in this thread posted by phoenix46
http://forum.supercell.net/showthrea...-a-Base-Design
Choose a base according to ur need. Don't go for a d.e farming base yet.
WHAT TO UPGRADE??
CREDITS TO Clashofclansguideshq.com
Town Hall 8 is a big upgrade for players of Clash of Clans. With the introduction of 4 additional defensive towers, upgrades for many pre-existing buildings, and the introduction of the Dark Elixir Drill, there are many upgrades and structures to choose from when you first hit Town Hall 8.
In this upgrade order priority guide, I will be breaking down which buildings you should focus on (builder by builder) in order to ensure a smooth and efficient leveling process.
Town Hall 8 High Priority Structures & Upgrades
When you reach Town Hall 8, you should have each of your builders work through the progressions below. You should have unlocked your fourth builder by Town Hall 8 (via slowly stockpiling gems from achievements, gem boxes, and clearing debris), but just in case you have not done so yet, I have combined the activities of Builder #3 and Builder #4. If you have four builders, you will work through this task list twice as fast. It is not the end of the world if you only have 3 builders – it will just take a little longer.
Builder #1. Laboratory –> Clan Castle Level 4
The first builder only has two items on his task list: upgrading the Laboratory and Clan Castle. Upgrading the Laboratory to level 6 is a must. The level 5 upgrades for the Archer, Giant, Goblin, Barbarian, and Wall Breaker are all massive stat increases and become available upon upgrading the Laboratory. It is important to get started on these upgrades immediately.
Upgrading the Clan Castle early is useful because it increases your defensive strength and allows you to win larger amounts of loot in Clan Wars. At Town Hall 8, you should be able to hit targets that reward more loot than your old Clan Castle can hold, so you want to lift this limitation early on in the TH8 leveling process.
Builder #2. Dark Elixir Drill –> Dark Elixir Drill Level 2 –> Dark Elixir Drill Level 3 –> Dark Elixir Storage Level 3 –> Dark Elixir Storage Level 4
The second builder will focus on Dark Elixir-based upgrades. It may seem strange to build and upgrade the Drill as a high priority task, but understand that Dark Elixir is by far your #1 limited resource at Town Hall 8 and the drill actually produces a decent amount of it (a little over 1,000 Dark Elixir a day at level 3). You’ll spend 2-3 months (or more) maxing out at Town Hall 8; the Dark Elixir Drill will produce 60,000+ Dark Elixir during that time if you get and upgrade it early.
After upgrading the Dark Elixir Drill, this builder is then responsible for upgrading the Dark Elixir Storage structure. While odds are you will not come close to the Dark Elixir storage cap at Town Hall 8, odds are you will get “zapped” (slang for your Dark Elixir storage getting hit with 3-4 Lightning Spells) with some regularity. The higher level your Dark Elixir Storage, the higher its health. The higher the health of the Dark Elixir Storage, the less Dark Elixir can be stolen via zapping.
Note that all of the important Elixir upgrades are intentionally stacked on this builder. Spacing out the Elixir spend ensures that you have enough Elixir to spare to constantly research at the Laboratory. If you wind up with far too much Elixir, you can always spend it to upgrade your Walls.
Builder #3 & Builder #4. New Walls –> New Archer Tower –> New Air Defense Tower –> New Wizard Tower –> New Storage Structures –> Rearrange Base –> Upgrade Storage Structures
With your third (and hopefully fourth) builder, you can work towards getting down all the new defensive structures available at Town Hall 8 so we can quickly work towards a good base layout. Start by placing your 50 new walls and building the three new towers (not counting the new Hidden Tesla). Next, add the new Gold Storage and Elixir Storage structures.
Once you have these structures down, you can rearrange your base to match my recommended Town Hall 8 Farming Base Layout. Just leave the Hidden Tesla space empty for now. After setting up the new base, go ahead and have the builders start to upgrade all of your Gold and Elixir Storage structures to max level.
Spreading out your resources amongst three storage points instead of just two points makes it much harder for enemies to get all of your loot thanks to the loot cap system. Note that at Town Hall 8, the most an enemy player can take from you is 300k of each Gold and Elixir. If you have just two Gold and Elixir storage units, each one will give the opponent up to 150k resources each. If you have three units of each type, each one will only give the opponent a maximum of 100k resources each. Adding extra storage buildings makes it much harder for the opponent to get your loot. Upgrading these resource storage buildings early is much more about protecting your loot than it is about getting more storage space.
Always Upgrade the Barbarian King First: Builders #3 and #4 should always be tasked with upgrading the Barbarian King as a top priority at this stage. These builders come free fairly often, so your Barbarian King should not have to wait long to get an upgrade. Sitting on a lot of Dark Elixir is to your own detriment, as players at this level will hit you hard with regularity in order to take it.
Second Priority TH8 Task List
Once you have set up a good Town Hall 8 defense and have your new structures in place, Builders #3 and #4 can start working on this second priority task list. Builder #1 will follow shortly. Builder #2 will take quite awhile to join this list, given that his tasks take a little under 2 weeks to complete.
Follow the tasks in order. Many of the tasks are limited to 1 builder at a time, at which point the remaining builders should move down to the next task. This is denoted in the guide.
Note that should you ever have enough Dark Elixir to start the Barbarian King’s next upgrade, have your next free builder start on that upgrade as a top priority. You never want to sit on that much Dark Elixir as its just going to get stolen by the opponent. Once you hit level 10 on the Barbarian King, you can start using spare Dark Elixir on research (it is very useful to get Minions up to level 3 or 4 if you have the spare Dark Elixir – comes in handy at TH9).
Task #1. Upgrade New Towers (1 Day or Less)
The first order of business is upgrading the brand new Wizard Tower, Archer Tower, and Air Defense tower through their early upgrades. This just references upgrades that take 1 day or less to complete. This will bring these new buildings up to a functional level and result in a quick increase in defensive strength. We will upgrade these to higher levels later.
Task #2. Add New Hidden Tesla Tower
After upgrading your new towers through their first few levels, take a builder and add the new Hidden Tesla tower that became available at this level.
Task #3. Upgrade Air Defense Towers One At A Time
Upgrading more than one Air Defense tower at a time leaves you extremely vulnerable to air-based attacks, which become increasingly common at Town Hall 8. As a result, you want to upgrade just one Air Defense tower at a time.
The Air Defense tower not only takes exceptionally long to upgrade, but doing so increases your defensive capabilities significantly. As a result, it is useful to assign one builder to perpetually focus on upgrading Air Defense towers until these structures are maxed.
Task #4. Put 1 Builder on Hidden Tesla Duty
Hidden Teslas take an extremely long time to upgrade. Not only does each upgrade take a long time, but the level cap on the Hidden Tesla tower rises from 3 to 6 when going from Town Hall 7 to 8. While upgrading them is not technically as important as upgrading splash towers as the Mortar or Wizard Tower, if you ignore the Hidden Tesla completely, it will slow down the leveling process given how long it takes to upgrade.
Going from level 1 to 2 takes three days, from 2 to 3 takes five days, from 3 to 4 takes six days, from 4 to 5 takes eight days, and from 5 to 6 takes a whopping ten days. In other words, your newly built Hidden Tesla tower will take 32 days to go from level one to the Town Hall 8 cap of level six.
It is best to get a head start on the Hidden Tesla by upgrading early. You can likely reach level 4 on all three Hidden Teslas by the time we reach Task #7.
Task #5. Upgrade Mortars and Wizard Tower (Limit 1 of Each)
While Builder #1 is on Air Defense duty and Builder #2 is on Hidden Tesla duty, your third and fourth builder can focus on upgrading your Mortars and Wizard Towers. You should only upgrade 1 Mortar and 1 Wizard Tower at a time; upgrading too many Mortars or Wizard Towers at once can leave you vulnerable to attack. Upgrading these towers results in a big increase in defensive strength, but this is the earliest they fit in given their relatively quick upgrade time compared to the Air Defense and Hidden Tesla tower.
Task #6. Put 1 Builder on Barracks Duty
The first builder that is free from the previous tasks is hereby assigned to Barracks Duty. Upgrade your Barracks, one at a time. It is best to only upgrade the Barracks one at a time in order to not drastically cut into your unit production (and hence farming) capabilities.
While it is not an essential task, it is very convenient to have the increased unit queue. Even if you never (or rarely) plan on making P.E.K.K.As, I highly recommend maxing out your Barracks.
Task #7. Upgrade Cannons, Archer Towers, and Hidden Tesla Towers
At this point, any and all free builders not dedicated to another task should be working on upgrading Cannons, Archer Towers, and Hidden Tesla Towers to their maximum level. The order in which you upgrade is not terribly important – I would worry more about staggering your builder’s free time so you can upgrade your walls rather than worrying about the specific building to upgrade.
In other words, do not have all 3 builders (assuming one is still on Barracks Duty) begin upgrading the Hidden Teslas from level 5 to level 6. This would tie up all 3 builders for 10 days and make it quite difficult for you to spend excess resources on walls or Barbarian King upgrades. Instead, try to stagger your upgrades so that a builder is coming free at least once every 2-2.5 days.
Task #8. Add The Second Dark Barracks & Upgrade Both Dark Barracks
As you are finishing up the final upgrades on your defensive structures, the first two builders that free up can begin working on the both Dark Barracks. Build the new Dark Barracks and work towards upgrading both to level 4.
I give the Dark Barracks and its upgrades a low priority at Town Hall 8 as I do not recommend using Dark Barracks units at this level. They cost too much Dark Elixir and Dark Elixir is the limiting resource at TH8. It is easier to just use Dragons or Giants and Wizards as a power army.
HOW TO FARM????
Town Hall 8 Farming Option #1: Gold and Elixir – Archers and Barbarians
Recommended Composition: Barbarians and Archers (approximately 90-110 of each).
Town Hall 8 takes a long time to fully progress through given the amount of research and buildings available for upgrade (expect to spend 6-12 weeks here, depending on how much you play). During your first 2-3 weeks at Town Hall 8, you are likely going to want to focus primarily on gathering elixir (and to an extent gold) in order to start upgrading your troops from level 4 to level 5. This level jump represents one of the largest stat jumps in the game for common farming units like Barbarians, Archers, Giants, and Goblins. The gold can be used to upgrade your new walls to level 5-6 and start building new towers, so that you can set up an appropriate defense to protect your resources.
For just getting gold and elixir, the best army composition is Barbarians and Archers. Use two Barracks to train Archers and two to train Barbarians and do not worry too much about exact compositions. Just make sure you raid frequently, skipping around for bases with full collectors that you can loot in order to gather elixir without spending too much.
With just a Barbarian and Archer army, you only need to seek about 200k combined resources for it to be worthwhile to attack (100k gold and 100k elixir, 75k gold and 125k elixir, and so on). Typically the gold and elixir counts will be very close to one another, as you should be focusing on players who have full storage collectors.
The strategy itself is simple – just skip around looking for full resource collectors and snipe them as you see them. Snipe Town Halls as needed to keep up trophy count. You should be able to consistently attack many times in a row if you play this right.
TH8 Farming Option #2: All Resources – Goblins, Giants, Wall Breakers, Archers
Recommended Composition: 10 Giants, 10 Wall Breakers, 65 Archers, 65 Goblins (rough estimate on Goblins and Archers – does not need to be exact).
However, this strategy does not work well without level 5 Goblins, Archers, and Giants. Without these upgrades, the Goblins and Archers are far too weak to punch deep enough into the enemy’s base to get a well-defended Dark Elixir storage (level 5 Wall Breakers not necessary, but useful to get eventually). The main problem is that level 4 Archers and Goblins are too easily 1-shot by Mortars; they become much beefier with the extra health they get at level 5 (the extra damage does not hurt either).
Once you complete a few weeks of farming with Barbarians and Archers, you should have the research required to swap over to the Goblin/Archer/Giant/Wall Breaker army composition. This army composition is slightly inferior to Archers and Barbarians for farming just gold and elixir. While it does more readily access deeper storage units, it also costs significantly more (this army costs around 50,000-60,000 elixir) and takes significantly longer to train (about 20 minutes for a Barbarian/Archer army vs about 30 minutes for the Giant/Goblin/Archer/Wall Breaker army).
However, the reason we use this army composition is to get access to Dark Elixir while simultaneously gathering enough gold and elixir to continue upgrading our base. At TH8, Dark Elixir is by far the most limited resource. I have a video dedicated explicitly to farming DE at TH8 while using this particular army composition which can be found lower on this page.
Resource Goals
This army composition is fairly expensive. As noted above, it runs 50,000-60,000 Elixir to build. If you throw in spells, you can easily spend 100,000 elixir on a raid. As a result, you need to be getting at least 400,000 combined resources or 800+ Dark Elixir if you want to use any spells. Spells are expensive and take a long time to create, so make sure you are getting big value out of them before casting.
As a side note, you typically will not get a base that is rich in gold, elixir, and dark elixir. Typically, most gold and elixir-rich bases are due to having full collectors. Players who let their collectors fill up all the way rarely have much Dark Elixir left (as they have likely taken a break from CoC and have already had their Dark Elixir looted). If you can get large amounts of all 3 resources, do not squander the opportunity; use your spells and your hero units appropriately.
If you do not use spells, you still should be seeking bases that offer at least 300k combined resources (150k gold and 150k elixir, 200k elixir and 100k gold, and so on).
The only exception to this is bases with full (or relatively full) resource collectors. On bases like this, you can just use your Goblins and Archers to nab a quick 100k/100k and then leave. If you only use Goblins and Archers, you do not have to go for such large targets, as these are cheap and train relatively quickly.
HOW TO USE THE COMPOSITION
Using a Goblin/Archer/Giant/Wall Breaker army to crack an enemy’s Dark Elixir or deep storage building points requires much better unit control than the Barbarian/Archer storage unit sniping I have recommended earlier at Town Hall 8. However, mastery of this skill is essential for maxing out your Barbarian King and at least starting some of the Dark Elixir-based research.
The idea is to use the Giants as a distracting unit, the Archers as the primary source of DPS, the Wall Breakers to grant ground access to deep storage units, and then finally the Goblins to take down the storage structures (of all three types) after some of the defense has been destroyed and a pathway made for the Goblins.
The first step in attacking is to lure out Clan Castle units. This can typically be done with a well-placed Goblin, but if not, you may have to drop a Giant in order to lure out CC units. Once Clan Castle units are lured out, use your Archers to pull them far from the enemy’s base and then take them out in a safe corner of the map.
Once Clan Castle units are down, the objective then needs to be to pick the easiest walls to break down in order to get access to the Dark Elixir storage (or gold/elixir storage units, depending on who you are raiding).
After you have decided upon an attack route, you need to deploy your Wall Breakers. You cannot simply deploy your Wall Breakers alone or in a large clump – they will either be taken out by towers (in the first scenario), will get hit with traps, or will all explode on the same wall. All scenarios are unacceptable.
Instead, drop a single Giant, wait 1-2 seconds, then drop a pair of Wall Breakers. The Giant should proc any lurking Giant Bombs as well as take fire from perimeter towers to allow your Wall Breakers to get close. The first Wall Breaker pair should crack the outer wall and give your Giants direct access to some of the enemy’s towers (without being sucked into a funnel – always make your own entrance with Wall Breakers rather than attacking at a funnel).
By taking out the first wall, you can then drop the rest of your Giants, who will enter through the hole created by your Wall Breakers. After deploying all your Giants, you can drop your Wall Breakers in pairs, taking about a 2 second break in between deploying each pair. These Wall Breakers should be able to break through several layers of walls if deployed properly. If you are using spells, just use a single Wall Breaker at a time – the damage bonus of the Rage Spell will allow a single Wall Breaker to take down most walls.
From here, spread out your Archers to take down resource collectors, and to help take down some of the outside towers. This all needs to be done very quickly; you should still have some Giants alive by the time you place your Archers. Be careful about placing your Archers in a clump, as Giant Bombs are known to wipe out 20+ Archers if you place them poorly. Spread about 20 of them in an arc shape to check for traps, and after all traps have been set off, you can then drop the bulk of your Archers.
After you units do most of their damage, you can drop your Goblins. You may need to use a handful of Goblins to take out resource collectors on the perimeter of the base if your Archers did not finish these collectors off already. This will make sure the Goblins head towards the core of the base. Be sure to test to make sure your Goblins head towards the center of the base before dropping most of them.
If the Goblins head towards the center of the base where the storage units tend to be located, these Goblins can easily take down 1-2 walls if necessary. You may need to stack a Healing Spell and a Rage Spell on the Goblins once they cluster on the wall to prevent them from being taken out by a Wizard Tower or a Mortar. Goblins under the effect of a Rage Spell will burn through a level 8 wall in just 1-2 seconds, and the healing spell will keep them alive for the few seconds needed to take down multiple storage structures.
Tip:2x Rage Spells and 1x Healing Spell seems to be the most effective spell combo for cracking deep into enemy bases with this combination. The first Rage Spell can be used to help your Giants and Wall Breakers core deep into the enemy’s base, whereas the second Rage Spell and Healing Spell should be used to boost your Goblins as they burn down the Dark Elixir storage.
Try to save your spells for bases with Dark Elixir (as discussed below). Without using spells, you should be able to adequately farm exposed Dark Elixir storage structures, full drills, and gold/elixir rich bases. Do this while waiting for your spells and Barbarian King to recharge.
THE GUIDE ABOUT,TH8 Farming Option #3: Focus on Dark Elixir AND OTHERS, COMING IN THE NEXT PARTS.follow the following link to go to the next thread.
Complete and Ultimate Guide for TH8 farming and strategies Part II
Complete and Ultimate Guide for TH8 farming and strategies Part II
CONTINUATION TO
Complete and Ultimate Guide for TH8 farming and strategies Part I
TH8 Farming Option #3: Focus on Dark Elixir
Composition:Giants, Wall breakers, Archers, Barbs, Goblins, Healers, Wizards.
U would need abt
12 Giants
2Healers
16 Barbs
10 Goblins
8-10 Wall Breakers
8Wizards and
Rest Archers.
Spells: 3 Heals (we don't use spells unless using them would give u high amount of resources.)
How to use::
Ur main target when using this strategy are th8's or dumb th9s.As this composition is expensive, donot attack for d.e less than 1000.Once u have decided to attack a base, Choose the direction to attack which is a easy way to reach d.e and one air defence.
Check for c.c troops, lure them by dropping a giant and kill them using ur archers.
Deploy ur giants in the chosen direction of attack such that the a.d in the chosen direction is destroyed at the earliest. Then deploy ur healers to heal ur giants. Make sure u are clearing the walls using wall breakers wisely and clear the pathway to the core. Mean while clear the outer buildings using the archers.
Ur giants would have been killed by now and there is a path to reach the d.e storage.
Now deploy ur Wiz's to clear any other building in ur path to d.e storage or directly aim them to the d.e storage. Also deploy ur barbs and gobs to do Same work as wizards. If ur healers died already, don't hesitate to drop a heal spell if u can get abundant d.e by dropping it.Also use ur bk only for storages. Don't waste them for some other buildings.
This strategy is used especially wen u r mid-late th8 for d.e troop upgrades and king upgrades. Ur war loot also helps u alot.
WHERE TO FARM????
Early th8 - 1200-1400 trophies (Silver 1).Farm a lot. Get those full collectors RAIDS. Don't mind any loss of ur trophies.
Mid th8 - when u r done with all elixir troop upgrades except pekka. 1250-1550trophies.
Mid-Late th8- This is when u farm using strategy #3. U use ur d.e for troop upgrades and barbarian king upgrades.1350-1600trophies
Late th8- By now u have completed all ur upgrades and maxed everything except for very few upgrades left over and farming ur walls and farming d.e for maxing ur b.k and golems. 1450-****.U can really push ur trophies to whatever extent u want but make sure u are spending ur gold on walls and d.e on barb king and other upgrades.U should always have 2 free builders for walls and barbarian king.
CLAN WARS::
In Clash of Clans, Clan Wars are perhaps the most demanding aspect of the game for players, as players are tasked with (hopefully) fully-clearing similarly-leveled enemy bases (and sometimes even higher-level bases). However, players only get a large reward if their clan wins, so it is important everyone in your clan has an understanding of how to make effective attack in Clan Wars.
In this guide, I will be focusing on Clan War attack strategies for Town Hall 8 players.
1) Attack using Mass drags .
I would recommend to check out the following link to the thread posted by WRYHORN. There are links inside the thread explaining dragon attacking styles which are quite useful. Happy 3 starring :D.
http://forum.supercell.net/showthrea...dragoon+attack
2) Hog Riders – An Expensive 3 Star Attack
CREDITS TO clashofclanshq.com
Recommended Army Composition: 34x Hog Rider, 30x Archer
Heroes: Barbarian King, as high as level as possible
Spells: 3x Healing Spell
Clan Castle Units: 5x Hog Rider (if possible); alternatively Archers
When to Use / Expected Success: Preferably never; but can 3-star any Town Hall 8 player and some TH9s.
The most effective army composition at Town Hall 8 for pure power is an attack force that consists largely of Hog Riders. Hog Riders move quickly, jump over walls, target defenses, and deal a lot of damage. As a result, it does not take a large Hog Rider army much time at all to clear all the defensive structures of a TH8 player, at which point clearing the rest of the base becomes trivial.
There is a strategy to using Hog Riders. If you simply place all 34 Hog Riders at once and do little else, you likely will not have a lot of success. Instead, you will want to first lure out Clan Castle units. Even if the enemy’s Clan Castle is placed centrally, there should be a spot where a Hog Rider can hop over the wall and trigger the Clan Castle units.
Once the Clan Castle units are triggered, you should be able to then lure and clear them with your Archers. I would recommend using 30 Archers in order to ensure that you can finish off whatever is inside the Clan Castle.
Next up, find the place you want to attack. The biggest threat to the Hog Rider is not any tower in particular but rather Giant Bombs. Look for gaps where Giant Bombs might be. Try to avoid those and instead attack near an area where it is unlikely that you will trigger any Giant Bombs, at least for some time. You should drop 15-20 Hog Riders as your first attack. Once some of your Hog Riders start dropping into orange health, drop your first healing spell. Try to place the Healing Spell with your Hog’s pathing in mind in order to increase its uptime. Drop the second Healing Spell as soon as your Hog Riders start getting low on health again.
After your first set of Hogs gets wiped or thins out, you can drop the rest of your Hog Riders, attacking from another part of the enemy’s base near where the remaining towers are located. By splitting your Hog Riders into two attacks, you limit the potential to get your troops wiped by a double-stacked Giant Bomb. Use your final healing spell as necessary on whichever pack of Hog Riders needs it the most.
If you have a Clan Castle full of Hog Riders, you can drop that as well as soon as it is needed. Just 5 Hog Riders can handle 2 Cannons or 2 Archer Towers, so having this small third pack is useful should your first two packs of Hog Riders get caught in enemy traps.
Once all the enemy defensive towers are down, drop your Barbarian King to help clean up the remaining structures. Your Hogs should do most of the damage, but Hog Riders do occasionally get taken out by traps. The Barbarian King has no chance of dying to bombs, so it is good to save the Barbarian King for the very end.
This strategy results in an easy 3-star against even fully-maxed TH8 players. It also can 3-star some TH9 players if controlled properly and if your Hog Riders are upgraded beyond level 1.
Why I Recommend Avoiding Hog Riders
Despite the effectiveness of Hog Riders and their relative ease of use, I would strongly recommend not using these troops. While they work well, their cost is astronomical. An army of 34 level 1 Hog Riders costs 1,340 Dark Elixir (if they were level 3, it would cost 1,768 dark elixir).
The only situation in which I would recommend using Hog Riders in a war battle would be if there was almost no time left in the Clan War, your clan was down 2 stars, you had one attack left, and there was a maxed enemy TH8 that had all 3 stars available. Other than a scenario where you could single-handedly win your clan a war, I cannot imagine using Hog Riders in a Clan War fight at Town Hall 8.
What About GoWiPe?
This is an advanced strategy which is used by late th8s with pekka lvl2 atleast.
There is nothing to explain abt GoWiPe attack strategy. U can learn better by watching 3 star attacks.
U can follow this link of GoWiPe attack videos and learn how to attack.
https://www.3starsclanwars.com/categ...er-th08+gowipe
I don't recommend any other attacking strategies as they haven't proven successful.
I would like to conclude saying that it is always best to max every possible building including traps and bombs before hitting the the upgrade
Now u are no more in need of any other guide as u are Already an expert.