I already have a feeling this a bad idea but I'll just put it out there anyways.
im sure it's been requested before but I'm unsure if it was structured in what I may present.
To me personally it just doesn't make sense that your troops garrisoned at the Army Camp don't defend at all but it would be horrendous to have them defend your base like CC troops do.What I was thinking why not restrict them.
Army Camps are 5x5 in size. Have the range they defend be one tile bigger than 5x5. So the range would be 6 tiles. That way they don't have such a large range and they don't follow you like CC troops. They won't follow you outside of the camp.
Plus you must consider you can lose these troops if you so happen to get attacked.
so I also suggest that you can make it where you can either have your troops defending or not that way if you do get attacked and you don't want to lose troops you don't have to.
Once those troops die you have to remake that entire army you had in it and that takes time and resources and plus you consider you may not always use that army to raid.
Considering profits having an army defending your camp would prove bad in the long run which is why you can have the option to have them defend or not.
Thats really my take on the idea of your troops defending.
its can be OP but that ends up being costly.
if you feel it's too OP I wouldn't disagree. I just wanted to get this off my mind.

