Update on Idea for New DE Troop.
We've seen it all folks. Fire and lava has definitely been one fancy symbol to show you’re the mega shat in COC. You got that TH10? Oh it’s gonna be mixed with a lava theme? The most badassery defense everyone wants? Oh why not an INFERNO tower? Newest dark barrack troop? Let make a LAVA hound and change the whole dark barrack to a lava theme.
What about walls. Want maxed wall, it FIRE... wait no it isn't! IT ELECTRIC!
Now if you take a look around, people have been thing that if there is a new TH level 11, it's bound to be electric themed. So while electricity seems like the new hype and the start of a symbol of even high power than that of lava, why not make a thunder based DE troop? (I know this should be in Spells and troops but there is very little traffic there so lol)
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Now I got ideas for two of them (I have tweaked the hit points for the Thunder Phoenix much more higher, lowered the Phoenix's housing space a bit and lowered the Hydra's HP based on SkyMage1001's suggestion and TinyTemper13)
Original Post is here:
http://forum.supercell.net/showthrea...roops-Ideas%21
Thunder Phoenix:
Description - "While in experimentation phase, the wizards that were working on a Phoenix had learned the power to cast lightning spells. [This is kind of the reference wizard upgrade from 3 to 4 where they begin to cast lighting instead of fire] Discovering the power of this new element meant they could no longer work on a fire based phoenix. Thus the Thunder Phoenix is born"
How it Attacks: So I sort of thought this bird could summon sort of a lightning spell but instead of a set of bolts, it would only rain one bolt every second. And of course it's an air unit so no cannons or mortars affect it.
What makes it a DE troop: Like all DE troops, there has to be a special ability too it. So I thought, maybe it would be brought back to life after it is destroyed. But of course not in full power.
Stats:
| Preferred Target |
Attack Type |
Housing Space |
Training Time |
Attack Speed |
Movement Speed |
Dark Barrack Level Req |
Range |
| Hidden Tesla [2x Damage to Tesla] |
2 Tile radius on ground or air |
30 |
45 mins |
1s |
22 |
7 |
4 |
| Level |
Damage per Second |
Hitpoints |
Training Cost |
Research Cost |
Lab Level Required |
Research Time |
| 1 |
240 |
3,175 |
465 DE |
N/A |
N/A |
N/A |
| 2 |
350 |
4,200 |
486 DE |
65,000 DE |
8 |
10 Days |
| 3 |
380 |
5,250 |
500 DE |
75,00 DE |
8 |
11 Days |
| 4 |
400 |
6,270 |
516 DE |
80,000 DE |
9 |
13 Days |
| 5 |
450 |
7,400 |
527 DE |
85,000 DE |
10 |
15 Days |
Now some of you might wonder, how the hell does electricity deal three times as much damage as a tesla running on electricity? Well the general idea is that this electricity generated by the phoenix would overload the tesla and cause it to be malfunctioned. Now the bird won't fly towards the tesla unless it has appear already and if the phoenix is already on the battlefield and the tesla suddenly appears, it will go towards the tesla AFTER it has destroyed what ever building it was focused on before the tesla appeared.
And of course it the bird is destroyed, the resurrection will only bring back with half the hitpoints and two thirds the attack power.
I find this one kind of UP but you guys can decide comment below about it!
Visuals:
- Level 1 & 2: Bird is light blue on the borders with sup metallic-ish color near the middle. They will have black eyes
- Level 3 & 4: Bird is now purple with the metallic color now dark blue near the middle. They will have purple, elixir colored eyes.
- Level 5: Bird is black and the blue is now black near the middle. They will have black eyes.
If you don't like this suggestion then we could try:
Electric Hydra:
Description - "A dangerous enemy, the Hydra's multiple heads is not to the played with. With its multiple head, it dares to challenge the mighty inferno towers."
How it Attacks: Now a hydra could attack in a similarly way as a minion, only it spits out a shot of thunder which will be relatively more higher powered than a minion’s spit. Unlike the Phoenix, this is a ground unit. *Note this creature will only attack the inferno tower when the inferno tower attacks it.
What makes it a DE troop: Well Hydra has more than one head! So, make the troop become like 3 troops, 4 troops, or 5 troops, depending on the level of the hydra. Therefore, faster rate of attacking, more hp, and a resistance against the mighty Inferno Tower and maybe even X-Bow! But watch out for wizard towers!
| Preferred Target |
Attack Type |
Housing Space |
Training Time |
Attack Speed |
Movement Speed |
Dark Barrack Level Req |
Range |
| Inferno Tower [1.5x the damage] |
Ground and Air |
35 |
60 mins |
0.32s |
21 |
7 |
3 |
***!$Weakness is wizard towers. They can deal 2x the damage to the hydra!$!***
| Level |
Amount of Heads |
Damage Per Second |
Damage Per Attack |
Hitpoints |
Training Cost |
Research Cost |
Lab Level Required |
Research Time |
| 1 |
3 |
225 |
75 |
2,100 |
450 DE |
N/A |
N/A |
N/A |
| 2 |
4 |
375 |
125 |
2,700 |
500 DE |
65,000 DE |
8 |
11 Days |
| 3 |
5 |
429 |
143 |
3,400 |
700 DE |
70,000 DE |
9 |
12 Days |
| 4 |
6 |
471 |
157 |
4,100 |
750 DE |
75,000 DE |
9 |
14 Days |
| 5 |
7 |
516 |
172 |
5,200 |
850 DE |
90,000 DE |
10 |
16 Days |
SO... the basic concept is that with each level the hydra increases, each head does a bit more damage and an additional head is added too and the hydra is like a bag of troops combined into one. Each head doesn't deal 225 damage at level one, each head deals 75 at level 1! Its just because the overall attack speed of the hydra is .32 seconds meaning each head attacks 1 once per second but because their are three, bam! Much faster rate of attacking! It range also allows it to reach over walls due to its long head.
Now a lot of you may think, "man this is OP bro". (some might think UP but I doubt it)... Not what I think! Here's why [using level 1 as an example]:
- Each head doesn't have 2,100 hitpoints! It the overall! Each head is like a troop with about 700 hitpoints (based on level 1). Thus, cannons, archer towers, etc. can still all focus on one head and take it down, therefore after the head is taken down, the damage per second drops to 150 per second and so forth. Thus its not completely over powered.
- Although its favorite target is the inferno tower its multiple head although can more easily deal decent damage to a single target inferno tower, it will have trouble attacking a multi-shot inferno tower (because now, if you have a level 1 hydra, the inferno tower will be able to target all three heads. Thus, HP is lost much faster as three beams are focused on this one creature. Only hydra's level 4 and up will be able to withstand a multi-shot inferno better as the max targets for and inferno is 5). Thus it will be a sort of meat shield and will still require strategy to use this powerful troop.
- Wizard Tower deal 2x the damage to a hydra head! Plus with splash, that’s 6 times damage on the overall level 1 creature! That’s a heavy hitter on this creature regardless of the hydra's level! As the higher the level of the hydra increase, the more damage the wizard tower can do because its splash will hit all the heads. (Level 1: Wizard T do 6x the damage, Level 2: 8x, Level 3: 10X, etc.)
- It a crazy clan castle troop sure! But leaves no space for other troops in the castle, plus its not completely invincible [dragons wizards and valks sure can do some massive damage to it], and due to it high DE cost and research, you'll almost never get a hydra at all unless the donor is generous or he/she gems
Visuals:
- Level 1: The hydra will be green with three heads. Eyes are a light green variation almost white.
- Level 2: The hydra will be green but with four heads and red eyes
- Level 3: The hydra will be purple but with five heads and black eyes with a white slit
- Level 4: The hydra will be a darkish brown with six heads and black eyes with white slits
- Level 5: The hydra will be a lightish blue with seven head and it eyes will be black. Small static runs across its body every few seconds.
I liked this one the most! I find it perfect and definitely a new concept and original! Definitely give me some suggestion about this one and if you find it OP or UP tell me how to fix it up! I've change a bit of the stats around lol.
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Well, there you have it, a detailed description of two new troop ideas to fit in with the new thunder look! If any ideas, compliment or change comment about it please! Also feel free to take a look at my other suggestion at this link:
http://forum.supercell.net/showthrea...ations-etc-%29
Thanks hope yall enjoyed my long thesis!
Phoenix Explosion/Hydra Regeneration
Definitely OP, but well thought out as well, but you know how a phoenix is supposed to die in a burst of fire? How about a burst of lightning when it's destroyed? Not a golem sized explosion cuz that would be truly up, but definitely a potent explosion. And the Hydra's head's were supposed to regenerate, wat about for each head that's killed would generate two lizards or something? And how would the Hydra react to a healer/healing spell? Would it regenerate the heads it lost? Thanks for reading my post! -im bored from clash