Originally Posted by
tomatosarenice
Elves- really don't see how this adds to the game if it's just a slightly different archer
Trolls- same as above, we don't need another giant/golem
Angel- How would that work? Would it do anything else on the map? Because if it doesn't, really don't see how it would work. Besides, how would you do that mid-battle?
Minotaur- So it just runs in a line? I mean, really seems weird. What line would it follow? Horizontal, vertical, toward a building? Again a confusing mechanic.
Pirates- Why does the water matter? Especially if it's like a barb, just seems like a weaker barbarian. And I believe ideas related the the water on the side are ruled out.
Yeti- This is just confusing. More details if this is going to be a serious troop, provide more stats, targets, etc. cause right now there's too many questions to ask about it.
Invisibility spell too OP
Stealth spell seems unneeded, don't think it'll make enough of an impact to be added. Plus it's been asked before.
Reverse spell too OP (one reverse, one rage, and three freezes = free one star, then you could even barch a 50%
Time freeze is useless, the extra time it could gain won't be worth the slot
Dark spell factory - unnecessary, and without actual spell information completely pointless
Mage- requested a ton, would be used just like the archer queen, wouldn't add much, too OP
Trap walls- ruled out