Ok noted.
Fact remains..SAM and BB are useless for farmers and there needs to be some intuitive change to counteract this problem, or at least halve the rearming cost of all traps
Hey OP...how many times do you get 3 starred (so that all your traps get triggered?)
If you're getting 3 starred so many times, maybe you should head over to the base design section?
And oh...
Farming: 1.5 million per day (That's like the least a "farmer" should get) - (300k loss + 200k worth of traps) = 1 million left over.
Did I mention that mines give you money?
6 lvl11 mines = 6*3000 = 18,000 per hour
That is 18,000*24 = 432,000
That's enough to cover all your losses and rearming expenses.
Yes, trap re-arms could be cheaper, but I hope this math proved my point.
Havent been 3 starred in almost a year. Same base design the whole time. Not all of my traps go off. Usually 50% of them for anyone who doesnt take the free TH.
Not sure why you are explaining to me how to find loot. I raid more of it than you do. Doesnt change how disproportionately invaluable the traps are, and the still unituitiveness of the game despite how long theyve been tweaking things for
Don't want to go off-topic nor seem like a little leech, but same base design ...for one year?
Anyway, honestly, what I could gather from whatever you have said so far is this:
1. Make traps cheaper - I agree.
2. Make it possible to keep certain traps in inventory - I agree.
What exactly are we arguing about? LoL
Im not sure what YOU are arguing about, as i have been making those two points throughout the entire thread unwaveringly. People here seem to want to disagree with people even if the suggestion ends up helping them.
Yes ive had the same base design for a year. And it has never been 3 starred