Just don't re-arm them if they are such a pain. Problem solved.
I would re-arm traps if I were a pusher, but seems like you aren't one, so just don't re-arm them
#LifeMadeEasy
Just don't re-arm them if they are such a pain. Problem solved.
I would re-arm traps if I were a pusher, but seems like you aren't one, so just don't re-arm them
#LifeMadeEasy
Spring traps are not expensive to re-arm and that is not what the OP is complaining about. He is not trophy pushing so he is probably below crystal I, so people do not use dragons against him (99% of the time) so there is still no need to re-arm his seeking air mines either!
As far as value goes.. The best traps are:
1. Red air bombs
2. Spring traps
3. Bombs
4.skeletons
5. Black air bombs
6. Big bombs
I separated between 4 and 5 to show the emphasis with just how skewed the value of the traps are right now. 5 and 6 are only for pushers. There should be a more convenient option to take them out of the picture
There is nothing worse than getting ram rodded for 275/400k each and have 175k traps to reset. Xbows to re arm and inferno towers to boot
Healer giant is the worst to get attacked by. Giants find every sping and gb. Healers find every air seeker and air bomb 😡
Three air bombs isnt even enough to bring a balloon to half HP. Also putting more than one air bomb next to each other is a waste when they hit the same minion wave.
Back on topic..air bombs are no substitute for air mines. And for farming, air mines at 20k is ridiculous. Same with big bombs
Balloon level 6: HP=545
Air bomb level 4: Damage= 173 (*3=519)
Wizard tower level 8: Damage Per Shot=62.4
So basically placing 2 air bombs with an archer tower or cannon as distraction in front and a wizard tower in the back will kill a group of maxed balloons going for destroying the wizard tower.
NOTE: This was only based on the fact that ONLY the wizard tower would attack the balloons and nothing else