Raise the non-Champion loot bonuses so the system does what it was put in place to do
I'm in Gold III right now, but I often drop trophies down to Silver because those bases are way easier to raid and pay just the same. What's that you say? I'll get less bonus? Listen, kid, the difference is 2100 gold per victory. At ten a day that's 21,000, and my collectors make that in one hour and ten minutes. And I save that hour and ten minutes by sticking to villages I can wipe out with archers and barbarians, rather than playing at Gold III where I'd need Balloons and Wizards and Dragons, oh my.
So Supercell wants us to quit trophy dropping and have every right to. I'm sure newer players hate it when a much more powerful village rolls right over them. But I'm sorry, you'll have to do better than 3800 or even 5700. It's just not worth the time and trouble. You're going to have to bribe me more than that to stay in Gold III where I belong. Maybe if we got the Champion treatment, proportionally of course.
Analysis:
Gold III Bonus: 3800 gold, 3800 elixir
Champion Bonus: 100,000 gold, 100,000 elixir, 600 dark elixir
Lets say a Gold III and a Champion raid ten times a day and come up with ten victories.
Gold III paid 38,000 to look through ten villages per victory, on average. 380 x 10 x 10. Gold III makes zero gold in bonuses.
Gold III's army costs 60,000. Ten armies are 600,000 then, and the 38,000 bonus elixir gives them back 6.3% of what they spent.
Champion paid 75,000 to look through villages as Gold III did. Let's say Champion is extravagant and goes out with eight Level 3 PEKKAs and one Level 3 Dragon, because the army max is 220 and not 225. This army costs 372,000 elixir, and ten of them costs 3,720,000 elixir. Champion's total bonus of 1,000,000 gold leaves a profit of 925,000 gold. The total elixir bonus of 1,000,000 returns a whopping 26.8% of the investment. (Perhaps a less extravagant Champion could get that up to 50%? 100% with all archers?)
So you see the disparity here. Even at 1500 trophies the bonuses are inconsequential and provide no motive for me to stay in Gold III. The reward is not enticing enough for a Town Hall 7 player to say, not drop back down to the Silver III division where I can clear a village with three Dragons and rake in 150,000 gold (and a 1700 bonus, woo hoo).
So, the Champions have a darn good reason to stay Champions, but us non-Champions have absolutely no motivation to stay where we are. It doesn't become worthwhile to stay where you are until MAYBE Crystal II, where the 100 dark elixir bonus lets you at least maintain a Minion battalion regardless of how much dark elixir your opponent is carrying.
What would it take to make me stay Gold III? To really fight for those trophies because I don't want to loose that sweet, sweet bonus deal? 16,000 gold, 16,000 elixir, 40 dark elixir. Why those numbers? They're comparable to Champion. It's roughly 26% of what Mr. Hypothetical Gold III spends on an army.
(And don't gimme that "don't flood them with gold" stuff. Bringing 250 walls from Level 8 to Level 10 costs ONE BILLION gold. Billion. Nine zeroes. I think the economy can take 16k here and there.)
The 40 dark elixir is based on the Hog Rider being the best Dark Elixir Troop a Town Hall 7 can buy. Champions can buy Golems for 450 each, but get 600. So the bonus is 4/3 of the best Dark Troop. In Gold III's case, 4/3 * 30 = 40.
Listen to this super cell
The current bonuses are worthless. You must RAISE THEM!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!