Originally Posted by
FraserHolt70
Hi all,
Just thought I would make a thread about what Supercell should focus on in the near future. these are in no particular order.
1. More buildings including villager homes, spell trading mechanisms.
What kind of new buildings do you propose? Are these just for aesthetic purposes or do they provide gameplay change? Spell trading would not work because you would end up with low town halls using freeze spells. Of course, you could do something about it, but you only specified "spell trading mechanisms" and nothing on how it works.
2. New troop graphics, including where you view troop stats, they all need the new look. Night mode should be a feature, and dark x troops should be more effective when attacking a player who is offline overnight
Personally, I don't like the idea of a night mode. It could cause lag, similarly to how flags cause lag on older devices. A person shouldn't be rewarded based on when they play the game - they should be allowed to play the game whenever they want without having to think about troops gaining bonuses because of the time.
3. Other tweaks, one xbow should be unlocked at TH8, plus making cannons shoot slower.
There is no reason for an x-bow to be unlocked at TH8, as skeleton traps are unlocked at TH8. There is also no point in nerfing the cannon.
4. Changing the surroundimgs of your base. The format is the same for everyone you attack.
Once again, this would create lag. As much as I would like this to be added, it wouldn't be a good idea, as those with older devices would be missing out on something that would be really great.
5. Selections of weapon types of each of your towers. In the game '______' which is a copy of clash, you can choose between basic arrows, flaming arrows, and heavy arrows etc for your archer towers, each having their own attributes. For instance, heavy arrows in clash for example could shoot at the older fire rate, but deal more damage.
This would over-complicate defense, meaning attacking could be tough. Right now, there are only 8 types of defenses which come in 10 forms (x-bows and inferno towers having two forms). However, if there were even just two forms for each defense, that would be 16 potential defensive forms that I need to look around and worry about. Instead of giving each defense a new form, I think it would be much better to just create a new defense that has the attribute that you want (for example, if you wanted a cannon with long range and high fire rate but less damage, make the ground x-bow).
Also, just note that discussing competitor games is not allowed on these forums.