It would be so great that if u please add one laboratory again.Upgrading troops take a long period.
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It would be so great that if u please add one laboratory again.Upgrading troops take a long period.
Copied directly from here: http://forum.supercell.net/showthrea...rum-guidelines (so you can make sure I'm not lying) Your idea is at the bottom.
Currently Ruled Out:
Here are some amazing ideas that have been ruled out by the dev time for the time being. Posting these ideas will result in your thread being removed without notice!
Frequently Requested:
*Donating (or trading) resources or gems to (with) other players
*An exchange building to convert between elixir, gold, dark elixir, or gems
*Assign multiple builders to one build/upgrade
*Upgradeable builders’ huts – lvl 2 huts for a 5% time decrease?
*Player search function
*Ability to change village name
*Active/ Live “Online Status” examples: colored icons, on/off indicator, etc.
*Indicate last online date
*Remove the “Report” button/feature from global chat. Abused too often, and mute is better solution
Clan Related:
*Add other clan requirements to apply besides trophies, ex: Specific troop lvl, TH lvl, lab lvl, game lvl
*Customizable clan flag
*Add ability to send short message to rejected applicants similar to when expelling
*A large text area for clan rules that just the clan can see (separate from public clan description)
*Make the public clan description text area larger
*Leader (and co-leaders) ability to delete messages in chat
*Modify clan msg of player joining with who invited player: xx joined clan, invited by xx
*Add clan rank to Clan Info Screen – Quicker to reference than scrolling to end of top 200 list
*Increase clan size: 75 or 100 are most common requests
* Separate Elder+ chat tab in-game
Defensive Structure Related:
*Ability to camouflage/purchase camouflage – (make AT appear as a barracks until within range)
*Ability to load current x-bow with elixir or dark elixir for extra bonus of some sort
*Stack def structures – ATs over walls, Teslas on top of barracks (truly hidden), etc.
*Upgrade to 2-story walls that hog riders/jump spell can’t penetrate (maybe limit #)
*Display both X-bow range circles at once for planning – different color on inactive one
*Modify clan castle – toggle defend/not defend (like heroes)
*Auto request CC troops in clan if you win a defense (shield didn’t activate, still attackable)
Other Buildings Related:
*Gem mines/drills
*Wizard Laboratory to create/upgrade wizard projectiles/spells
*Add a second laboratory or a second slot in current lab to do two researches at once