New Hero: Giant Knight | with Pictures & Explanations
I know that new heroes are ruled out. But still, now that giants are tier 1 troops,
I thought that there should be a Giant Hero too :D
I did a lot of thinking about the name and Giant Knight was my favorite.
Giant (for troop) and Knight (for a chess piece like King / Queen)
Picture sketch of Giant Knight + The shield on his back:
http://oi60.tinypic.com/53wg47.jpg
Note: I was thinking when he levels up, change the color
of the crosses, shield, shirt, belt, helm, or all five.
Sketch of Giant Knight Altar:
http://oi57.tinypic.com/aui98x.jpg
Hero Information:
- Special ability: Provoke. The Provoke Ability taunts (ground) enemy defenses and Clan Castle Troops so that they change targets to the Giant Knight, in addition to increasing his damage, restoring some of his health and summoning up to 5 Giants to aid him in battle. The Giant Knight gains this ability at Level 5, and it becomes more powerful every five levels he gains.
- The Giant Knight's Provoke ability summons Giants of the same level that the player has researched in his or her Laboratory. For instance, if the player has researched level 5 Giants, the Giant Knight will summon level 5 Giants.
- Only the Giant Knight is affected by his Provoke ability, this does NOT affect any friendly Giants that are spawned.
- Upon using his Provoke ability he gets the damage increase permanently, therefore it can be used in three ways:
1) At the start of battle to get the attack bonus.
2) In the middle of battle to taunt enemy defenses.
3) In the middle/end of battle to restore some of his health.
- Because of his heavy armor and massive HP, the Giant Knight takes double damage against arrows. This includes Archers (Clan Castle Troops), Archer Queens, Archer Towers, & X-Bows
Note: Adding another hero would break the balance of the game, to balance this they would need to introduce some sort of Hero Trap, here's an idea of how it would work: http://forum.supercell.net/showthrea...ight=Hero+Trap
Preferred
Target
|
Attack Type
|
Movement
Speed
|
Attack
Speed
|
Range
|
Search
Radius
|
Defences
|
Melee (Ground Only)
|
12
|
2s
|
1 tile
|
9 tiles
|
Level
|
Damage per Second
|
Hitpoints
|
Regen Time
|
Ability Level
|
Training Cost
(Dark Elixir)
|
Training Time
|
1
|
40
|
4,500
|
30m
|
N/A
|
60,000
|
None
|
2
|
42
|
4,663
|
32m
|
N/A
|
32,500
|
12h
|
3
|
43
|
4,826
|
34m
|
N/A
|
35,000
|
1d
|
4
|
45
|
4,989
|
36m
|
N/A
|
37,500
|
1d 12h
|
5
|
46
|
5,152
|
38m
|
1
|
40,000
|
2d
|
6
|
48
|
5,315
|
40m
|
1
|
42,500
|
2d 12h
|
7
|
49
|
5,478
|
42m
|
1
|
45,000
|
3d
|
8
|
51
|
5,641
|
44m
|
1
|
47,500
|
3d 12h
|
9
|
52
|
5,804
|
46m
|
1
|
50,000
|
4d
|
10
|
54
|
5,967
|
48m
|
2
|
52,500
|
4d 12h
|
11
|
55
|
6,130
|
50m
|
2
|
55,000
|
5d
|
12
|
57
|
6,293
|
52m
|
2
|
60,000
|
5d 12h
|
13
|
58
|
6,456
|
54m
|
2
|
65,000
|
6d
|
14
|
60
|
6,619
|
56m
|
2
|
70,000
|
6d 12h
|
15
|
61
|
6,782
|
58m
|
3
|
75,000
|
7d
|
16
|
63
|
6,945
|
1h
|
3
|
80,000
|
7d
|
17
|
64
|
7,108
|
1h 2m
|
3
|
85,000
|
7d
|
18
|
66
|
7,271
|
1h 4m
|
3
|
90,000
|
7d
|
19
|
67
|
7,434
|
1h 6m
|
3
|
95,000
|
7d
|
20
|
69
|
7,597
|
1h 8m
|
4
|
100,000
|
7d
|
21
|
70
|
7,760
|
1h 10m
|
4
|
105,000
|
7d
|
22
|
72
|
7,923
|
1h 12m
|
4
|
110,000
|
7d
|
23
|
73
|
8,086
|
1h 14m
|
4
|
115,000
|
7d
|
24
|
75
|
8,249
|
1h 16m
|
4
|
120,000
|
7d
|
25
|
76
|
8,412
|
1h 18m
|
5
|
125,000
|
7d
|
26
|
78
|
8,575
|
1h 20m
|
5
|
130,000
|
7d
|
27
|
79
|
8,738
|
1h 22m
|
5
|
135,000
|
7d
|
28
|
81
|
9,063
|
1h 24m
|
5
|
140,000
|
7d
|
29
|
82
|
9,227
|
1h 26m
|
5
|
145,000
|
7d
|
30
|
84
|
9,390
|
1h 28m
|
6
|
150,000
|
7d
|
31
|
85
|
9,553
|
1h 30m
|
6
|
155,000
|
7d
|
32
|
87
|
9,716
|
1h 32m
|
6
|
160,000
|
7d
|
33
|
88
|
9,879
|
1h 34m
|
6
|
165,000
|
7d
|
34
|
90
|
10,042
|
1h 36m
|
6
|
170,000
|
7d
|
35
|
91
|
10,205
|
1h 38m
|
7
|
175,000
|
7d
|
36
|
93
|
10,368
|
1h 40m
|
7
|
180,000
|
7d
|
37
|
94
|
10,531
|
1h 42m
|
7
|
185,000
|
7d
|
38
|
96
|
10,694
|
1h 44m
|
7
|
190,000
|
7d
|
39
|
98
|
10,857
|
1h 46m
|
7
|
195,000
|
7d
|
40
|
100
|
11,020
|
1h 48m
|
8
|
200,000
|
7d
|
Provoke Ability
Ability Level
|
Damage Increase
|
Health Recovery
|
Ability Radius
|
Summoned Units
|
1
|
5
|
1,125
|
4 tiles
|
2
|
2
|
7
|
1,492
|
4 tiles
|
2
|
3
|
10
|
1,695
|
5 tiles
|
2
|
4
|
12
|
1,899
|
5 tiles
|
3
|
5
|
15
|
2,103
|
6 tiles
|
3
|
6
|
17
|
2,348
|
6 tiles
|
4
|
7
|
20
|
2,551
|
6 tiles
|
4
|
8
|
25
|
2,755
|
7 tiles
|
5
|
Please leave feedback, whether you like it, don't like it, and why!