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reloading traps
I've always wished you could set traps to reload after every defense because sometimes ill come back and the only reason why the third guy won was because my traps have already been used earlier on another defense. I think if you have enough money you could set it to automatically rearm the traps after every attack on your village. Just a thought, thanks for reading :)
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Nah dude.A person could be saving for upgrades.I don't rearm traps.100k after every attack?
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Ruled out
Ruled out.
Battle Related:
*Ability to filter matchmaking by resources or trophies available
*Capture live attackers and have them reassigned to your own clan castle, army camps, or new structure
*Bonus/award if attacker skips your village – partial payment to you on match fee
*On Offensive Battle Summary include resource cost of troops/spells used
*Ability to assign 5 or so of your own troops to defend Town Hall, same AI as CC, smaller radius
*Ability to transfer a revenge to a clan member or public hitlist
*Auto reset/repurchase traps if you win a defense (shield didn’t activate, still attackable)
*Add a small chance to “Steal/Win/Replace” spells on an attack victory (suggest 3-star only)
*Back button in matchmaking for accidental “Next” clicks – Perhaps cost double fee to return
*Deactivate spell selection after casting to avoid multiple mis-casts, make user re-select if wanted
*Add a 1-2 second spell casting cooldown to prevent unwanted multiple mis-casts
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The only reason SC would change the game so that you can play it less, is if you had to pay with gems (like buying shields).
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Not at all a bad idea, but...yea...never gonna happen...
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The newly reworked push/notification system supporting the live replay feature seems more capable of letting you know when you're attacked even if you're not starred/shielded.
Provided you're awake and able to log in, this should be enough to reset traps after most attacks.
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I don't care ruled out or not, I don't want my traps rearming until I chose for them to of my own accord.