Vacation(NPC?) Mode for Inactive Bases
First off, yes, it sounds at first like I'm shooting myself in the foot with this idea, but it is a relatively simple idea, with some complex effects in game. Please read the whole idea, because part way into it, it sounds broken and exploitable, but that is addressed further down.
When a base is inactive for so long, or a player knows they can't play for a long time, the base will go into this mode (working on name). When in this mode, instead of resources piling up in resource buildings, and being an easy to loot base, it collects resources and puts them in storage every now and then, as if they the player collected them. The rate of collection can just be regular intervals, or dependant on if the base is lossing or gaining trophies, adjusting collection rates to help maintain the trophy count at the time it was activated. Traps will randomly be reset, as well as if they were active, with Tombstone removal. If not too unbalanced, it could ask for troops with it's default message.
The net effect would be a base that is less of an unhealthy surgar rush of easy to get loot, to base that is more interesting, and rewarding to raid, as if raiding an active player's base. The trophy count will not just steadily decay away, since this could put the brakes on that to some degree. I don't know if artificaly maintaining the trophy count is a good idea, but that might be done as well.
If or when a player returns, they return to almost no loot. They will have startup funds, with a set amount based on Town Hall level, or percentage of resource building storage, or whatever is a fair value. Trophy loss (or gain if built well?) from attacks and loot loss is the cost of going into this mode. It would be kind of broken to turn this on, passively hord loot, and come back to full storage with no effort. Besides, the original loot they may have had could easily have been taken anyway if inactive for so long without this mode anyway. Trophy count and loot is recoverable, since it is the time invested in the base that matters after all.
Of course this mode will not make new upgrades for you, let alone attack other bases.
Ideas? Thoughts? This would remove those loot fat abandoned bases, which I know people love (I love them too), but it is unhealthy in a gameplay standpoint for people to constantly hit the next button in hopes of easy loot with so much minimal effort. It cheapens the win of getting loot, and makes the game boring in the long run, and just addictive with reduced enjoyment.