Very fast low to medium health dark elixir ground unit seeks out traps and disarms them speed of a goblin health of that around a archer to a barbarian can disarm ground and air trap and does not set them off so it won't kill itself like the wall breaker but can die easily takes up 1 or 2 spaces and does 20 damage if all traps are set off Or if it has to break through a wall to get to a trap
