All great ideas!! War toggle would be super helpful!! But most lab upgrades take longer than 2-4 hours, so I would maybe suggest a 1day boost? Awesome ideas!!!
Lilc24
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All great ideas!! War toggle would be super helpful!! But most lab upgrades take longer than 2-4 hours, so I would maybe suggest a 1day boost? Awesome ideas!!!
Lilc24
Hmmmmm I just got to thinking, what if you could buy another lab slot with gems? Sort of like what EmeraldRange said, we could purchase another lab slot for, let's say, 1500 gems? I think it would be alright, as you have to buy your builders huts with gems, so what's one more building to buy with gems? I dunno, it'd be pretty cool to see supercell! :)
I like this idea. One other thing I thought of was that you could get a second slot 12 hours before upgrade ends to pre-buy your next upgrade so no time is wasted. Having it appear 12h before stops people hiding large amount of elixir/dark elixir in labs like they do with camps. Siunds lazy but just another idea
He isn't asking for a second lab or second lab slot, he wants the option to spend gems to boost researching (like boosting spell factory and barracks). This isn't ruled out, and is a viable option for SC because it's another way for people to spend gems. Obviously, they would have to find the right balance between cost, boost time, and boost effectiveness so that they people don't stop gemming immediate finishes, but at the same time this option is available for both barracks and spells, and seems to work fine.
EmeraldRange was quoting directly from the banned section of the "READ BEFORE POSTING" sticky. He was saying that the idea is banned, not that it was a good idea.
1- in my clan you can be opted out if you requested on forums so you will be kicked and invited before the search starts but yes i agree with the idea
2- not sure
3- yes
4- no
5- golbins target resource buildings aka mines storages collectors and clan castle is a support building ( i think? )
I like 1,4 and 5 but skeleton traps are already op as u drop heroes for th with some strategies.
Ideas 1-3 sound good, at least until people start whining about the skeleton trap again :rolleyes:
I believe 4 is ruled out, not sure though. It probably won't happen anyway, unless it's a one week event or something.
Disagree with 5, firstly don't want another distraction for my gobbles and I don't see the CC as a resource building; more as a defense building. Besides, doubt this'd make enough of a difference for SC to implement.