New modes to Clan Wars:
Classic: Normal, average clan wars
MEGA BASE: One battlefield, 2 bases. This battle field is huge, troops can only be spawned from your end of the battlefeild. The scout button: allows you to view the entire battlefeild. This is represented by one base. Same symbol when he base is under attack as normal. Multiple people can raid at once. The competition to this is as following: each clan gets a possibility of 4 stars plus the amount of THs there are. One star is rewarded for each 25% of the base destroyed, and for each TH destroyed. Since both sides can attack each other at once, the battle might go into troop vs troop combat. The battlefeild is the same size as normal multiplied by the number of clanmates on each side(to fit all the stuff in) times 3. Each side has 1 of those thirds. Then there's a center third to it to split the sides of the battlefeild. The builders huts also come into action, to repair objects you need builders, so each person gets to deploy 1 builder at a time to repair. THs cannot be repaired. Each item you repair takes 30 minutes, storages also cannot be repaired. Be careful, if the building the builder is trying to rebuild, or the hut the builder uses is destroyed, that builder cannot be used again during that war. You might be wondering how is war win loot worked into this? Well, the war win loot is 1/10 of each storage destroyed. This is split throughout the clan depending on the placement in a normal war. So the higher up you are, the more you get. You only get loot if you participate. Lose loot is the same as normal.
MEGA WAR: This is a 24 Hour mode. You load up war army camps. In which are exactly like your army camps. When u tap your army camps there's an option to convert troops to war army camps. Your entire clan does this in the 24 hour period. Then at the end both bunches of troops are launched at each other at the same time. The winner is the side with the last troop standing. Yoyr troops are all launched in an orderly cube at each other. The orderly cube is organized by the following: the higher lvls and THs troops are in the front, the others are in the back. The war loot is total to: cost of troops destroyed times 3, times the lvl of your TH.
War loot is cut in half due to time.
Civil War Mode: There are 4 teams, 2 of them are one clan. The other two are mixed. Each team gets 3 attacks(one for each team) You need at least 20 members to choose this option. Placement is random, and loot is the same as normal clan wars. Also for coordination there's another in-war chat tab. This can be used to chat with your group.
Short war: lasts one day, 12h prep, 12 hr battle day. Otherwise same as normal. Sorry no poll for this...you can still post if u like it in the replies. War win loot is cut in half as well as the time.
MASSIVE WAR: This is a war where 4 clans fight each other. Two on each side. This war is like a normal war, but larger:)
Defence mode: The game spawns random troops in random positions for 24 hours, the better your base does, the better the loot. Your scores are competed with 1 enemy clan. Whoever lasts the longest with the least amount of average percentage wins.
Capture the Flag: Each clan gets one flag, and 1 base. This war lasts 4 days, meaning you get two times the loot if your clan wins as to what it normally would be. Your clan gets 1 archer tower for every 5 players. A clan player map appears. Wig randomly spawned bases. Creating a new single player map. This single player map provides gold and elixir. You get to keep the elixir for training the troops, but the gold goes towards your clan. The times are removed for this mode, as the gold is used to upgrade the archer towers during the one day prep. Since the archer towers wouldn't be enough, each time a new day begins you get random supplies, for each player. The bigger the clan, the more defence you get. The person who builds this base out of all the players applies a new rank. Which is promotable from any rank except leader. You still get to keep the old rank, but this person has to design the base. This person can ONLY be chosen by the leader. For each player, you get 1 item per day, 10 people are required for this war. Battle day: Two people can attack a base at a time. Each person can only attack once. The team that gets the most flags wins. Note: the flag can only be held by the flag runner, which has info here:
http://forum.supercell.net/showthrea...88#post3555488
Thanks for Reading please post a comment on what you think and vote in the poll.