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I have had this idea several times before even coming to these forums, but it is true, it needs to benefit the company too. I already thought of scaling rewards, but that isn't enough. 50% defensive loot for 25% damage, duh, but there needs to be an active incentive to play.
Think like shield. A player who gets on, resets his traps, collects loot, and goes to work gets a 6 hour window for defensive loot bonus. One who jumps on and attacks at least once gets an 8 to 10 hour window. Promotes active play, and promotes active defense, while reducing th on the outside, making skill more critical in attacking. This will promote better players AND bases, increasing the useful population of clan member applicants.
I do not think that this bonus should apply to war, big enough bonus for attacks, and attacking is the priority. Plus, no cost for rearming.
Yay, finally more debate on this. I have raised this topic previously. I believe traps should be automatically reset for free after a defensive win. This could be the defensive loot bonus. What really annoys me is being hit with 2 attacks in 3 minutes....there isn't time to get on and reset the traps after the first win, which results in my being stomped by the next attacker. That is ludicrous. How is it my base comes up more than once in 3 minutes of battle searches? At least give free auto trap resets for successful defences. The alternative promotes leaving the TH outside with all the issues/debates that entails. Time for SC to do the right thing.
-I believe traps should be automatically reset for free after a defensive win. This could be the defensive loot bonus.
I simply cannot agree with this. Weakened bases are a part of attack strategy, tombstones tell me where your traps were activated.
-What really annoys me is being hit with 2 attacks in 3 minutes....there isn't time to get on and reset the traps after the first win, which results in my being stomped by the next attacker.
Thus the point of improving defenses other than traps. I have also won two defenses in a row before a higher level player stomped me into the dust REGARDLESS of traps.
-How is it my base comes up more than once in 3 minutes of battle searches?
Old fashioned bad luck, or a base that looks very attackable with tombstones around it. It means you didn't get a shield the first attack, so pat on the back.
-At least give free auto trap resets for successful defences. The alternative promotes leaving the TH outside with all the issues/debates that entails. Time for SC to do the right thing.
Thus the idea for a loot incentive. If you do well defensively multiple times, traps pay for themselves. They still get what loot they stole, you don't get punished for winning, and free shields look less attractive. And BOTH free and auto trap resets defeat the whole point, as th on the outside would equal large numbers of traps around walled THs outside of main bases. Best of both, and mean to boot.
I'm a maxxed TH9 and working on the wall / hero grind so there are no more defences to improve - like everyone I depend on traps in addition to the defences. I too can win 2 defences in a row, but it guts me that I can't get on to reset traps before my base comes up again in someone else's battle search. So whilst I get a pat on the back for a great defence, my defences are reduced for the next attacker and that is my reward?? The logic feels twisted....but I agree with the thrust of your post that there should be some reward for a successful defence.
We all need to keep in mind that anything that increases our defense increases the enemies defense, too. I don't want to be surprised by bombs where, by all accounts, it should have already blown up. We can't ask for defense upgrades that lower attack oppertunities for ourselves, this will hurt an active player.
I also don't think that we need to auto repair as much as we need to improve traps. Like springs that won't go off for just one barb, or bombs that can kill an equivalent level archer, one shot. These things will save traps from being activated for little effect, and maybe cause some to still be active in the next battle.
However, for the sake of fairness, and keeping more in line with winning defense bonuses, there should be an elixer powered defense that stays active for more than one battle. They have the x-bow, why not the x-bomb? Improve the chance of multiple defensive wins by being active so you can maintain a stronger defense for cheaper. Or a mutistage defense that costs more to restock per charge, but strong enough to increase chances of multiple win bonuses fairly? It's all connected.
I'll tell you why... I have multiple profiles, spent thousands of dollars on your game, for one reason and one reason only, to win WARS! I couldn't care less about being at the top of your trophy system. My clan battles war after war. I want my clan at the top of that list! Oh wait, there isn't one... I am on this game 100 times a day and attack other people maybe 2 times a week, does that make ke inactive lol. Giving us a bonus for a successful defend will cost you nothing! Everytime someone attacks there is a bonus at stake, if your successful you get it, if not, the defender should. You could make it so at least 75% of the attackers troops have to be expended before the defender is eligible for the bonus, so no bonus will be rewarded a defender for getting his TH sniped, oh wait, unless he sets thousands of dollars in traps and bombs that have to be reloaded, by the TH so he can make the attacker give up at least 75% of his troops, then it would be the defenders wits, strategy, that would deserve him the bonus! This needs to be taken off the chopping block and implemented in the game!!
I challenge you to show me in your last 40 defense logs how many times this has happened. Can this happen? Yes. But this is incredibly rare, and the few times that it occurs shouldn't invalidate the good idea that is implementing a defensive win league bonus. Furthermore, where would this be most prevalent? In the low Silver/Bronze leagues, for those players who are dropping down to get into sub 200. Tell me how much the league bonus is down there, and then exactly how profitable it would be to get a handful of drop/surrender victories.