Defence and attack imbalance
There is an imbalqnce between attack and defence favouring defence.
In a nutshell, a person with fully upgraded tps at any level will never defeat a prson with fully upgraded defenses at the swme level, not even close. Resultant - senior always have to attack juniors. Base design has an impact on tnisbut not overly.
Solution - mathematically the following need to occur to rebalance:
- the cost of troops for battle needs to reduce,
- the rewards from battle need to reduce commensurately,
- the effect of attacking troops needs to increase or the effect of defensive structures needs to decrease.
The result of this rebalancing will mean more battles, more even clan wars, larger trade of loot but less traded per exchange and a higher focus on each level meaning longer time in the game (read more playing customers and income for supercell) and longer overall game play.
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